Hello fellow explorers!
As you know, there is a strong possibility we will get many changes to the Native American civs in the next months, possibly coming with their Home City customizations, as was the case with Incas.
The following post are my suggestion, most of them relatively easy to implement and mostly targeting the Late Game (as a Treaty player, I can’t really help with the Early game perspective, but feel free to comment).
You can assume that any card or tech suggested should be appropriately priced and unlocked only in an appropriate age as well.
I hope you enjoy and share my passion to help those civs.
LAKOTA + HAUDENOSAUNEE COMMUNITY PLAZA
- Limit for Healers raised to 20
- Healers can now go on the Community Plaza (counting as 1 villager on it)
Goal of the change : Give a purpose to an unused unit while removing the unjust pressure on those two civs that need to sacrifice their villagers to use the Plaza.
As Healers would be at the value of 1 pop on the Plaza, they would still not be as good as Aztecs Warrior Priests and be harder to amass (20 needed).
LAKOTA CHANGES
Economy
NEW CARD: Huntable now provide 20% of their resources as coins. (Ex.: if the villager was gathering 2food/s, he would now be at 1.6food/s + 0.4coin/s instead). That % is arbitrary and could be balanced, but I am sure you get the idea.
Goal: Lakota late game economy is notoriously bad (they only have a 10% bonus for Estates with their cards). This aim to help there while focusing on the unique playstyle and the infinite Bison card.
Military
CHANGE to TEEPEES: Put a cap on the staking of teepees (probably 50% HP and attack boost would be fair) and increase the bonuses provided for one teepee (possibly via the cards linked to those).
Goal: Stop the need to build all teepees on the same spot for max (insane) value (this is abused in Treaty). This will save some wood and stop the constant deleting and relocaliation of teepees.
HAUDENOSAUNEE CHANGES
Economy
NEW CARD: 1200 wood crate.
Military
NEW CARD: War Hut and Stable units get -15% Training Time and wood cost of Tomahawk and Kanya Horseman replaced by coin.
Goal: This would fix the wood issue of the civ (now only siege and buildings would need wood, like most civs.) and provide some much needed reduction to one of the worst civ for training times of base units.
AZTECS CHANGES
Their economy is actually fine, but hurt by a pretty bad army, so my thinking is that helping that would relieve stress on their economy.
For this, I suggest working with the Big Buttons. As you know, for Aztecs, those only provide units, scaling with the game timer up to 30 minutes. I suggest one extra feature: after the tech is researched, it will provide an extra benefit after 30 minutes (If reserched before 30 minutes, otherwise, you will receive the benefit right away).
Barometz: Puma Spearman gets +15% HP and attack.
That unit is fine in its role, but this should help a bit.
Cinteotl Worship: Noble Hut units Training Time is reduced by 15%.
Eagle Runner are the best units they have, so a generic help to all the Noble Hut units should be fine here.
Coatlicue Worship: Otontin Slingers get an extra 1.0 multiplier against Heavy Infantry.
Basically the same as Counter Infantry Riffle, an Arsenal tech that they do not have.
Tezcatlipoca Worship: Unlock the Training of Skull Knights at the Noble Hub (insert appropriate cost).
Why not?
War Song: Arrow Knights damage type is now Siege.
This would help the unit bypass many resistances and make them deadly to enemy artillery, one of the civ main weakness.