The Treaty Model of the United States and Mexico must be weakened

Thank you very much for saying so much to reply to my post. I will talk about my point of view. Now the entire Empire 3 game model has basically only speaking only two, treaty models and ranking models, most people play Rating mode and a few people playing a treaty model, the biggest feature of treaty model is that the preparation time is too long, so the psychological impact of victory and failure is much more than the ranking model, I believe that most players are victory. It is very important to be carefully prepared for forty minutes. If it is not worthless to win. Therefore, it is also very good to lose to an invincible civilization. For example, I have looked at your Mexico. I have seen the video. You didn’t defeat me in skills, just relying on the great estate than African resources and constant production soldiers to consume me, just like row The country of the bit mode is disgusted in Africa. From that, I deeply hate Mexico, remember my sentence, this sentence is very important: the ranking mode is lost to Africa only needs to endure ten minutes. Torture. The battle Mexico and the United States have to endure an hour or more torture. The most important game is the mutual game, the US and Mexico of Texas have lost the game. Just give you enough resources, even FLOKO will be defeated by you, this example sounds a bit exaggerated, but the fact is that the regular Subcommitte will provide you with the resource provided to you, let you defeat the opponents that exceed your level, as long as you Master the right way of operation。The sense of frustration against the United States is more obvious. I believe that if he will consent to this view in this forum, he uses Spain 1V1 to the United States, the United States, the United States, produced in the United States, USA Almost all artillers will be quickly destroyed, but Spain cannot advance, because the unlimited mahr cannon and long guns have arrived in the battlefield quickly, and when the Spaniard finally attacked the US base, the free Navy Marine Team consumed only the only Spain The resources don’t make people feel disgusting, can you accept such a way to defeat, you spend a valuable one and a half hours to win, the last failure is just because he is the United States, he has Texas Yeamed. I hope that if you reply, you can answer this question, and you are willing to accept this failure. In fact, the real novice has become less and less, check your card group, check the video, through the network video, as long as you want you to learn how to play a new civilization, even if there is a new play will be very Fast circulation is coming. Because the player’s base is too small, it is like 90% of Mexico now uses the exchange card and starts at least 220,000. If the Treaty is still qualified, the abuse of Mexico and the United States is inevitable, just like Africa in the ranks. There is still a feature of the Treaty that the national strength is too fixed. You can never use Aztec to defeat France, then there are only two options left, Mexico and the United States, which is not willing to see. Then I will ask your last question, which is also very important, why don’t you try to try a relatively weak country in the treaty model like Aztec, but always play Sweden, play Mexico, because those weak countries are not interesting enough Isn’t it characteristic? Obviously, I think it is just because they are weak, you don’t want to waste time for a big probability. So Mexico and the United States Over time, it will ruin the treaty model. Even the general ordinary players and novice players will know that Mexico and the United States will win after many attempts. I know that the opponent’s gameplay is equivalent, and it is afraid that the way they develop the economy is not good enough, just choose the Texas option in the United States, they will take a big step from victory. If the opponent faced, it is also a novice or an experienced player, so basically, it can basically announce the victory. I never opposed playing new civilization, I just hate such a fault game method. You only need to choose a card, exchange card or Texas option, you will win the probability.

Dante is the name of the Spanish player, there is him on the list, I am sorry that it is not shown in the reply.

I completely agree, USA is broken, I’ve seen players that have a terrible K/D with USA and don’t drain, the state militias are extremely overpowered (the best cost-benefit skirmisher in the game by far), New Jersey’s cards and the generation of extra experience are too abusive (I have literally seen how players are saved from losing by those cards). Likewise, I think that the Mexico trade is very, very excessive (although Mexican units are expensive) and many players abuse the civilization because of it. I think developers should make the necessary changes to those civs so that the treaty experience against them isn’t as frustrating.

The development team designed these exchange resource cards for the new civilization and gave them a variety of post-buff cards, such as fast shipping, which shows that the development team designed the civilization in the direction of ranking mode and treaty mode at the same time, and since they created monsters, they have the responsibility to destroy monsters

Wood to coin card with x1.5 rate doesnt make sense if they can gather at 1.55 w/sec

yep, i agree, but units are extremely expensive,

How do they gather wood that fast? At first glance they have 2 wood cutting cards and there’s an age 4 trickle worth some vills but is that really worth that much? Most civs have at least 2 woodcutting cards.

They have three cards, one card can provide a copper mine and increase the collection efficiency of the timber gold mine, there are several options when upgrading the era, there is a state that can provide a collection efficiency buff of 25 percent of natural resources, and another state can provide a wood cutting efficiency buff and a huge stream of wood resources

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This thread kind of got off topic. The jist of the post seemed to be the militia generating buildings

How is it off topic??

Flags, high HP and fast building forts or skirmishers that build are some of the worse part of that civs. They have too much laming things

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That’s the era four option, and that option isn’t very useful. In fact, the militia brought to the United States by the Texas option is too powerful, you can look at the militia value, and then compare the average European soldier value, the American militia has a high amount of health, a high amount of attack power, and every time you destroy a building, you have to face a group of militia with 400 health and 50 attack power and damage bonus for cannons, they do not have a heavy infantry label. I can assure them that they can destroy the entire Aztecs with this free army

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The stragglers are cheap and powerful, they don’t even need a lot of booster cards, they just need to gather together and stand under the flag to reach 300 health, there is nothing more garbage than this design

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in fact r three cutting cards, plus 2 more from age up options

exact, and the most cost-effective units also

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