GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 145651
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
The trigger condition “Accumulate Attribute” for a player’s accumulated resources doesn’t recognize the amount of resources that I assigned.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- On the Editor scenario, set a condition “Accumulate Attribute.”
- Set a player and its “!Gold Storage,” for example, as 300.
- Test the scenario and send the player 300 Gold. Nothing happens.
Let’s suppose you are going to send 300 Gold to Player 2 to see a description “Thank you for your tribute” from the Player 2. You need to set a trigger condition “Accumulate Attribute” and have its player as 2, and then the right bottom part should be with “!Gold Storage” and its amount be 300.
However, it doesn’t work. Even if you send the player 500 Gold, nothing happens. It means the trigger condition doesn’t recognize the resources I’ve sent.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The planned trigger effect should come out as I satisfied the condition of 300 Gold for the target player.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.