GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.101.46295.0 6421374
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
I intended a Shore Fish to be regenerated after it is exhausted, but it doesn’t work. I guess the trigger doesn’t recognize the Shore Fish as an existing unit.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Set a Shore Fish on a shore terrain.
- Set a Trigger for regeneration
[Trigger 0] – Off, No loops
C#0. Timer (10)
E#0. Create Object (Gaia, Shore Fish, at the Shore Fish already set)
[Trigger 1] – On, Loops
C#0. Own Fewer Objects (Gaia, Shore Fish, 0, at the Shore Fish)
E#0. Activate Trigger (Trigger 0) - Check on the Test mode.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
Once the Shore Fish is exhausted, then another one is supposed to regenerate at that place in 10 seconds.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
(I set another effect of Display Instructions with "Fish Exhausted for better recognizing.)
(The Shore Fish was not touched at all, but the effect of regeneration is activated.)
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.