# The Truth About Incas

**URL:** <https://forums.ageofempires.com/t/the-truth-about-incas/201010>\
**Category:** III - Discussion\
**Created:** [April 17, 2022, 4:56am UTC](https://forums.ageofempires.com/t/the-truth-about-incas/201010 "2022-04-17T04:56:37Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![M00Z1LLA](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/m00z1lla/32/104042_2.png) [@M00Z1LLA](https://forums.ageofempires.com/u/M00Z1LLA)\
**Post date:** [April 17, 2022, 3:12pm UTC](https://forums.ageofempires.com/t/the-truth-about-incas/201010/11 "2022-04-17T15:12:37Z")

</div>

> [@anon18935754](#):
>
> I wouldn’t say inca needs a nerf right now, it needs a roster overhaul to fill all unit roles (including a ranged cavalry type and a dedicated anti artillery)

This would be pretty easy to achieve, you’d just need a card or big button upgrade like “Neo-Incan Reforms” to reform their unit roster and give them Bolas Riders and Light Cannons. Unlike the Aztecs, the Inca actually survived long enough to adopt European technology like gunpowder and horses.

Bolas Riders should just completely replace Bolas Warriors after the upgrade. It would also be a blessing for playing against Inca since you wouldn’t have to struggle to distinguish between the extremely similar looking Bolas Warriors and Huaracas. Bolas Riders should just be a standard unit instead of a native one and could be shared with a future Mapuche civ.

Light Cannons getting trained from the Stronghold would give them reasonable anti-artillery and let Huaracas be toned down into a more reasonable Abus/Grenadier unit.

There are also Macemen and Chincha Rafts that are supposed to fill way more roles than they should be doing.

Chincha Rafts do the heavy lifting of an entire navy so adding some smaller Balsa Boats as a canoe equivalent would take some pressure off and make Chincha Rafts a less gimmicky unit.

Inca should be given Rams so that Macemen could take on a role other than siege unit. Rams would first need to not suck so some changes like this could be done:

> [@Redesign the Siege Workshop](https://forums.ageofempires.com/t/redesign-the-siege-workshop/184872/4):
>
> Rams really need to be reworked to be more viable. They could also be given to all native civs to provide siege in a way that makes more sense than a “captured mortar”. Add an “infiltration” tech that gives rams stealth so they can get in close enough to use them. Add in the ability to attack artillery (and maybe wagons), and they could occasionally be anti-artillery too. Give them more resistance even if their attack needs to be lowered to compensate. Every other siege unit, even up close…

They’re also chocked full of other BS like military garrisoning, converting priestesses, factory houses, invisible forts, and way too speedy pikemen that I think could be scrapped or reworked.

---

_[View the full topic](https://forums.ageofempires.com/t/the-truth-about-incas/201010)._
