I’d love these civs to have more (infinite) native cards available to them. All three of the aforementioned had vast empires so more variety covering many regions would be most welcome.
I also still feel that all Euros should get Royal Embassy wagons in some form or another as a general Euro trait, with their most linked Royal House natives being linked to them.
Because it’s the same map as AoE 2 and AoM but with trade routes…
What do you mean? You have the Principality of Serbia (1815-1882) and before that the Serbian revolution (1804-1817) which I do accept as an Ottoman revolution…
Yes, something similar to the Italians… you put the AoE 4 Byzantine units in the Commerce Age and then the Phanar units in the Industrial Age…
Yes yes it can be…
Yes, or at least a card…
Yes, for New Amsterdam which later became New York…
Na, the Barbary States are fine because they were Ottoman puppet states…
That’s a good one…although I would see Zanzibar Sultanate being represented by Omanis and maybe some cards for Portugal…
Yes I agree, they could include Persia with Oman and in the process cover two continents (Asia and East Africa)…
Yes, that’s a good one…an Italian and French rev…
Still, it was to be expected, considering that they put like 9 royal houses in more than 30 maps… let’s be thankful that we have 15 skirmish maps and 15 historical maps…
Yes, I was in charge of updating the articles on the campaigns with minimaps, flags and treasures because nobody wanted to do it because they “don’t know the game” (the admins are mostly AoE 2 players who have little or no understanding of AoE 3 campaigns)…last night I finished the Lakota campaign and today I’m starting the Asian campaigns (this week Japan, next week China and the next India)…and then I’ll review the articles on the historical battles and the original campaigns that I forgot to update a bit more…I think I’ll finish everything for the Baltic DLC…
I don’t think so, the Inuit are Native Americans, I would keep them in case they add a Native DLC with Tupi and Mapuche (you change the Tupi for the Guaranis and the Mapuches for the Tehuelches)…
The last documented Aurochs lived in Poland so this DLC would be the perfect time to add them and spice up maps like Vistula Basin. And they also still lived in Wallachia and Bulgaria during the time of AoE3 so they could feature there.
Hopefully more AoM assets than just Aurochs can be shared with AoE3. Wild boars are another thing from AoM that is sorely needed. The fact that they just reused the warthog for European maps makes KotM look like a low effort mod instead of official DLC.
I thought Great Auks were fitting since they did exist in the AOE3 timeline, in fact the reason they became extinct is because sailing vessels would stop at their breeding grounds during trans-atlantic journeysl Auks were such easy prey for hungry sailors.
As for Aurochs: they became extinct only about 50 years into the age of sail (basically aoe3 timeline). So i’m sorry to say they’re borderline.
I’d prefer historical revolution over puppet states…
And because of the significant Dutch colonization. In the early US there were still many of them around. One of the first presidents, Van Buren, even had English as his second language
They lasted considerably longer than the Aztecs. The last confirmed one was 1627 and there were remains dated to late 1600s or early 1700s so that’s pretty solidly in the timeframe. I don’t think they should be the primary hunt anywhere, but having the chance of seeing a single herd on a few maps would be accurate. By the end of the game most hunts are wiped from the map anyways. Alternatively, an Auroch bull could be a potential treasure guardian.
Considering that by the time the industrial revolution comes around, much of the hunt has been depleted, it would make sense for it to be in the game. If it is depleted on the map by the time the industrial revolution comes around, or shortly after,or shortly after, that would be in keeping with real life.
In this context, many animals that only existed in a specific time within the period covered by the game could be introduced without any problem animals that would later become extinct.
Given that AoE2 has a map with the same name, this doesn’t seem incomprehensible.
Splitting it up should be welcomed by the community. I’m not familiar with the geography there. Maybe there is a better way than simply splitting into Norway and Sweden.
Assuming there are no new type of huntable animals, maybe Iceland can be a map with lots of sheep. Players start the game with extra sheep, and/or need to actively scout for unowned sheep.
It may be an island surrounded by sea but itself smaller than Borneo. Additionally, the actual movable land is shaped like a crescent-shaped croissant due to the presence of a volcano on one side.
There are sheep on the land and plenty of cod in the sea. Since the bases are close to the coast, it is obviously beneficial to actively develop on the water, fish and build a navy. However, due to the small land area, the short distance between players and the lack of obstacles, there are risks in focusing too much on the sea.