The Victory Condition - Landmark Destroyed

I think you’re right, but I’m more concerned with multiplayer versus multiplayer, because I don’t think he has a problem in 1V1.

In intense multiplayer battles (such as on the Arabian map) it’s hard to get a chance to build a wall, and late game victories can also be the case, who kicks out the opponent’s first player first.

The abbasid’s Achilles heel is that with only two landmarks in the same place, even if it had 30, 000 HP, it would be vulnerable

2 Likes

Even in 1v1, having a countdown timer (and more prominent warning) would make sense. My sense is that the landmark victory mechanic was intended in part to prevent sore losers from dragging the game out, not a sneaky way to knock out your opponent.

A sneaky player could theoretically focus fire on all the landmarks (particularly if Abassid) and instantly win - whether they are winning or losing.

I do not understand why people’s are still arguing. Landmark victory is not adapted to team games and FFA. This is so obvious.

Conquest Victory is the easiest way to go to fix that problem.The win condition can also be adapted to “Destroy all ennemy landmarks”, no one get ejected from the game as long as an ally has a Landmark or monument alive.

2 Likes