I was just thinking about this the other day, and I think it’s kind of strange how Italians, Vikings, and Portuguese are the top water civs. I mean, sure they all have discounts or similar for naval units/techs, but they aren’t the only water civs. I’m not proposing nerfs or anything (Although they do need some), but I’m just questioning why the following civs aren’t really the water meta:
Byzantines:
They are literally one of the only two civs with every naval tech in the game, but for some reason they don’t really seem to be top tier. They also have Dock’s with more HP for free, Fire ships that attack 25% faster, and a unique tech that gives their Fire ships +1 range. Considering that Galleons tends to be the main water unit, why are Byzantines not really the best?
Spanish:
The only other civ with every naval tech. They also can’t really be rushed on water, and in the lategame, they have Cannon Galleons that fire 18% faster (I think the bonus applies to cannon galleons as well), are more accurate, and have faster cannonballs. They also have trade units bringing in 25% more gold, for the longer team games on water with trade. Seems weird that a civ with such a good lategame isn’t that popular. Probably because cannon galleons need other units as well though, and Spanish don’t really have bonuses for them.
Malay:
Malay miss only heavy demolition ship in their tech tree. They also have fish traps with 3X the food, as well as being the only civ that can make their docks shoot arrows, effectively becoming wood-only towers that must be placed on the waters edge. Their docks also have double the LoS.
Koreans:
Granted, Koreans are missing the entire demolition ship line, but they have military units costing less wood, which I’m assuming applies to naval units as well, not to mention the superstrong Turtle ships. If Turtles had a +0.1 buff to their movement speed, they could be a lot better. For defense, they also have towers with extra range, as well as heated shot. They really could be viable if the Turtle ships moved slightly faster.
Sicilians:
Sicilians aren’t as good as the other four, but I think that they are still pretty reasonable, considering that they only miss Elite Cannon Galleon, save extra wood with the farm upgrades, and have transports that are 50% cheaper and have +5 LoS. That seems like they could be potentially alright on water.
Chinese:
Last one, Chinese seem like they should be alright on water. They do miss Fast fire ship and Elite Cannon Galleon, but they have demolition ships with +50% HP, as well as cheaper techs, which I’m assuming apply to naval techs as well. They could be ok.
Okay, there are probably other civs as well, but those are the six biggest ones I can think of. They all seem like they could be alright or even good on water, but they don’t make the meta. The top three probably all need slight nerfs to open the way up for some other civs like these to shine on water.
Disclaimer: I don’t really play water maps, but I know what the meta is, and I was just thinking about this, so here it is.