The Waterfall object cannot be removed via the trigger effect "Remove Object."

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: #145651
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

It’s probably not a bug but a missing point, but just posting here.

There is an object called “Waterfall” on the Editor. There are two: Waterfall (background) and Waterfall (overlay). At least the Waterfall (overlay) cannot be removed via trigger.

I used the “Remove Object” effect, but it doesn’t remove the Waterfall (overlay) object. Maybe the other one, Waterfall (background) would be the same I guess.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Just put a Waterfall (overlay) on any map.
  2. Use the trigger effect “Remove Object” for that.
  3. That doesn’t get removed.

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

The object should be successfully removed.

I tried its all states such as Alive, Resource, Foundation, neither of them worked.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.