The yellow resources ''health'' bars

I’m talking about the ‘‘health bar’’ like indicators for resources. The yellow bars above mines, cutted trees and hunted animals. They are a very helpful and nice addition BUT i think they should be toggable in the game settings like the health bar setting. You know, so you could choose to show them always (as it is now), only if you are hovering over them with the cursor or completely disable them. Why? Because, even if i find them helpful sometimes, they can be very annoying. If you kill many herdables at a tc with aoe damage or if you use animals of seth and they get killed, everything is covered in yellow health bars. this can be confusing sometimes. I also want to mention that they can kill immersion a little bit if you are just playing casual and relaxed. The forests look awesome and then you cut some trees, and boom, yellow health bars covering the beatiful forest terrain.

I hope someone can understand what i am trying to say. It would be awesome to have settings to disable them or make them only visable through your cursor, as i mentioned.

3 Likes

like aoe2 DE’s classic health bar behaviour, that might be in already

edit: no its not in, wouldn’t hurt to add

1 Like

bit of an update, the setting in question is called display resource gauge on harvest, in 3 DE you could disable that, strange that this isn’t an option in retold

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Yes true. It’s a little bit strange that this is not in the options in retold already.

i will agree its pretty annoying, the resource gauge outside of sheep (includes goats etc.) and hunts imo just isn’t useful enough to be always displayed when a vill is gathering, i don’t mind the compromise of it only appearing when i hover over the resource with the cursor, but as always on its not my thing

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I want footprints, i dont care for heatlh bar :smiley:

Haha is this a Warcraft3 Reforged reference? :smiley: