Let’s be honest — the AoE2:DE fandom is one of the most loyal in gaming.
People here literally buy every DLC with a smile.
We’ve been thankful for years that the franchise even got resurrected from the grave.
But this year? Things started to get… weird.
I’m talking about the twin disasters: V&V and 3K.
No need to add more hate — plenty of posts have done that already.
The thing is, both of them feel like FilthyDelphia’s mod scenarios — and not in a good way.
If a good campaign builds on AoE2’s solid data, tech trees, and strategy flow,
these new ones rely on bloated triggers and forced gimmicks that ignore what makes AoE2 fun.
Take the Attila campaign. Even today, that one’s still a masterpiece.
The first three missions use triggers just enough to create immersion,
and the later ones strip them down for pure RTS combat —
you scout, tech up, boom, fight hard — that’s AoE2’s core fun.
It’s about using your knowledge of the game —
“Oh, the enemy’s infantry-heavy, better tech to archers,”
“Enemy’s far away, let’s boom with a TC” — that kind of natural flow.
But some of these new campaigns?
They just scream “Look what I can do!” instead of “Have fun playing.”
Every map feels like a modder showing off a half-broken script.
V&V and 3K completely ignore the fundamentals of RTS and just show what the creator wants to show:
“I wanna make a Viking exploration!” → painful click-fest Viking missions.
“I wanna do naval transitions!” → Drake’s campaign feels like a test map.
“I liked Dynasty Origins!” → let’s shove fantasy hero units into AoE2!
If this were a mod, fine. Subscribe if you like it, ignore if you don’t.
But this is paid content — official canon, even. That’s where it crosses the line.
I’ve made campaigns myself. I know how tempting it is to add new features just because you can.
But you eventually learn that doing what you want is not making it fun for players.
Apparently, someone on the dev team hasn’t learned that lesson.
And don’t even get me started on 3K’s gimmicks.
They break AoE2’s UI logic entirely — like Liao Dao.
AoE2’s interface wasn’t built to show DPS or flashy buffs.
There’s no buff icon, no damage meter.
Yet they tried to turn it into some pseudo-MOBA hybrid.
When I see “Cao Cao” and “Liu Bei” on the AoE2 tech tree website,
a small part of me dies inside.
If 3K had been released as a Chronicle, I’d still dislike it,
but at least it wouldn’t feel this disrespectful.
It all feels selfish and immature —
no respect for a 20-year-old masterpiece,
just ego-driven “I can do better” experiments shoved into official content.
And that’s why I’m worried.
