I first observed this behavior in a match in Midgard, where I had several peltasts fighting against throwing axe warriors. It doesnt happens only with peltasts— as I have seen something similar happen with gastraphetes.
What happens is that the recalculation time of the peltast is absurdly ridiculous, preventing it from delivering the amount of damage per second (DPS) that it should. This is clearly some kind of bug in the game’s code.
I would like it to be resolved as soon as possible, because just imagine the impact of these ‘seconds’ in a match. Many of us might be getting disadvantaged in battles due to this issue without even realizing it.