Personally, I never understood pitting AoE2 and AoE4 against each other, they’re different in ways which can both be advantageous and disadvantageous depending on the personal viewpoint on each difference.
It’s absolutely possible and plausible to enjoy both, or for one player to enjoy one of them more than the other with another player enjoying the other game more.
Again, these are just my personal opinions, but I believe these posts bashing the ‘other’ game (whichever it is) popping up over the last several years aren’t helping anyone in any way.
Bro you dont even play AOE4, Deer Pushing do not work in AOE4, sure they work, but its not worth it, ever try pushing 1 deer pack, it will take u 10 minutes lmao
AOE2 you dont do it, your behind!!! and deer pushing its tedious as f, its anti fun
All pros and ppl in higher rank do it, you dont now ur opponent have more resources = more army
Variant Civ but they still offer new unique units, and sure variant are just variant of existing civ, they get a few new tech and few units simiar to AOE2
but aoe2 is still complete copy paste, like you have pike men and european units thats the same on every faction
aoe4 , every civ is at least different, units all different, with each age up, they look DIFFERENT TOo
IE French spearman, do not look the same as English spearman
Yeah and for the average player in AoE 2 deer push is absolutely overrated. Way too often I see people in Low to Mid Elo who try to deer push and idle their eco so the advantage does not exist.
Also, saying deer push is anti fun is probably the least controversial take among both casual as well as pros. I remember Viper once said he doesn’t like how crucial pushes became to get those tight timings right.
As I said before, the thread you refer to was made by someone who played AoE 3, not AoE 2.
The Age franchise does not only consist of AoE 2 and 4. AoE 3 exists as well and it’s an awesome game.
And speaking of… how do you like herding? You didn’t answer my question.
aoe2 doesnt support wasd keys either, you can rebind it luckily, i still plan to play aoe2 from time to time, but not being to build tc in Feudal really suck unless you play that 1 civ ,and i didnt like how all units and villagers look the same
It’s around 5k. While being smaller than the others you still find people fairly quick. I didn’t had to wait longer than 2 minutes for a game.
You can fully customize the game’s hotkeys, including binding the camera to WASD.
Sounds to me as if you are just unfamiliar with 2’s meta and competive play and try to 100% adapt your AoE 4 knowledge into AoE 2.
Personally, I couldn’t care less if units look identical when I have to identify them in battle. If their skins/sprites are slightly different, it’s a nice addition.
in a sense i think its a direct side effect of both games covering the same time period so people are given above typical rate of similarity between the 2, and its easier to compare the differences directly
both can be enjoyed but personal preferences will clash between the 2, this is a more direct version of aoe2 and aoe3 rage in 2005/6
Personally, I think the art direction affected the game a lot. While in AOE-2, a game from 1999, we have horses in stables that have animations, in AOE-4 the horse is in the wrong scale, and is also static. Even in AOE-1 we have birds of all kinds, and in AOE-4 there are only some seagulls to indicate where you can fish.
These kinds of qualities were improving game after game, for example in AOE-3 we even have turtles in the ponds, and all kinds of different details depending on the map.
I think it was a comparison of AOE-4 with AOE-3, and not with AOE-2. Also, he was a new player who said he didn’t like AOE games in general, except for 3.
Catapults in AOE-4 don’t even roll properly on non-flat terrain. I’ve never seen that in AOE-3 with cannons. I don’t see how it could be outdated.
I am against regional unit skins its easy on your brain when you see the same knight every where, imagine if every civ knights looks different and you need to remember which knight has what bonus. Not a good idea. Current set up even tho not realistic is very easy on your brain.
Regional skins should be optional, turn them off if you want to keep the vanilla game.
Still, you could make regional skins that are instantly recognisable. One mod made beautiful middle-eastern & american skins. Keeping the same colour scheme & overall look (pikeman = soldier with a long pointy stick & a mostly white attire, for example) does the trick.
This also means that if regional skins is a DLC and not a free update, it would only be you who see it, if you enable them. It wouldn’t be like most games where everyone can see the premium skin you paid for.
It would be paying for historical accuracy, not to show off.
When they did event based unit skins, those were client side only.
Had always wished those were more historically based rather than holiday gimmicks but that’s just me.
I’m sure there are plenty of single players (myself included) that would like the Japanese/Indian arquebus to not look like a guy from the Italian renaissance for example.