This is a good advice. I suggest the following:
“I like x”
“I don’t like X”
“I think it would be good if X”.
This is a good advice. I suggest the following:
“I like x”
“I don’t like X”
“I think it would be good if X”.
I don’t like your comments but it will be what I want to say if you replace gold digging with money grab.
They can’t handle the balance with the newly added stuffs.
Man, what a good imitator you are.
Exactly here I would like to start that you begin with an army like Battle Royale and combine it with ruins and then you need a empire wars location where resource gathering must be based on villagers but not like death match and still must not be tough to gather.
And if possible make more like AfterMath maps and introduce them more often in ranked system.
And I want to clearly state again gold digging is the word I used mainly because of the very same reason you said
If there exists weaker and stronger resource its just again gold digging, If there were the resources like where education science and other philosophies as priority then it would be more reasonable fight where empires serve the villagers with love and affection than mechanical tyranny as the goal.
And getting to food it is the farms we basically see , no proper food resources until the end, I mean no forest resources no dairy resources that we see just in the 5 minutes game on the begin.
So again it is just the 60 wood ( where you mentioned as weaker resource) leading the issue into natural resources to gold rushing resources and more gold digging habits. So there goes food, wood, gold and stone.
And I admire the effort of the creator of the game making the abstract of Real Life it is good to approach 5 archers as 500 archers in Real Life. 1vill as 100 vills. 5 mins as 1 year. But still we need the historical prominence Britain need the britain lands as shown Real World maps and formed ruins in it where France attack or invade Britain. Or better give 8 civilizations a new Real world map to conquer which belongs to none of the 8 civilizations in the game. And the ruins should reflect either complete nomadic forest lands or the infrastructure and empire specific buildings like Babylon buildings if the African empire is one of the eight civilizations and so on.
I kindly want to mention such a tyranny is only prove to invasions where one of the civilization is the native of the whole map. If both the civilizations are new to the map, I do not think showing such a merciless condition is the point to show that this game is not at all in the point of dwelling years of life on the new lands of exploration. This shows epic battles intercontinental that take 10 to 20 days but not years of battle where the relics stand for 400 years. So please make a peaceful treaty in the begin, and let the ruins in the center map as the first battle and take time to approach the ends of the maps as the villages where resources are collected. And the map should have mountains or forests that cannot make out to the village except in one or two ways only where the military bases or already built as we see in the campaigns.
Sorry to mention this but I still remember, the famous transcendentalist Henry David Thoreau saying these words " I do not understand why people often leave to west for gold digging, I prefer to be a naturalist staying in the forest". Money grabbing would do the work also, but gold digging is the best I can do.
Please give me two more days for replying the replies that are put forward after this statements. I am a little busy.
I mean at its heart this is a game about collecting resources, building a base, building an army and killing your enemies. Yea it’s not the most sophisticated and multifaceted thing in the world but it’s fun and it does what it says on the box well. It’s weird to complain about this the way you are. It’s like playing a game like Doom and complaining it’s all about shooting things and not much about peaceful interdimensional conflict resolution, or playing a game like GTA and complaining it’s all about committing crimes and stealing cars rather than earning an honest living and being a responsible citizen. What exactly do you expect?
Ok… Let me just light my pipe…
I do agree with you Pradyumna, on some points, however, this armgaunt game, who neighed so high that what we would have spoke was beastly dumbed about gold digging here. Yes, it disheartens me to see ten thousand gold, two-and-twenty knights, can balk in their own blood when conflicts can be solved with other more delicate means. It signifies a deceitful nature of braid. Did impeticos thy gratillity?
With what you have said, referencing aftermath pr something, I’m pretty sure making a Random Map in which there’s less emphasis in RTS and more in researching stuff is possible.
Yes, this game is a fantasy but still a single application, we speak of all histories of all civilizations but still make it only one history of tyranny. Nothing more to say.
Thank you!!! The word emphasis suits a lot about the discussion, hope I will see the game I preferred before I die.
Sorry for this reply on your first message! But it seems the message is automated by ChatGPT. Please put the sentences framed by simple words from your mind as it says. That would make me more happy.
Yes it’s a game not a history simulator. And even if what you say were true that still doesn’t make it a bad game.
What I mean by this is that you can do some RMS yourself
Historically all civilisations have had some form of money and trade. Physically digging for gold in the game is just an analogy or a metaphor for the concept of money. For some societies it was actually gold, for others it was land, property, cattle, slaves, silver, bags of grain or even se><. But for the sake of the game, it’s simpler to just have the singular resource of gold to represent money. If you added everything in history which has ever been traded or bartered in place of gold, the game would be unplayable and unnecessarily complicated.
I dont mean to sound a hypocrite but if you want to see your own game you need to learn to code! Get to it!
But I myself not well educated, thank you for the advice. I failed as many times as possible to learn the ways of education.
Yeah, I won’t decline the matters of their living. But they were the peasants who were leading the lives in peace, but not for any tyrant and his victories in the battle. Half of the battles that are lead under tyrants are for gold and wealth purpose I meant gold digging for that purpose.
I do not oppose the meaning of having villagers and single resource in game but even you make it any complicated in game or IRL it must be only for the peace of villagers and their needs so emphasizing more on resource gaming, make it war gaming in benefit for wars and victories that give peace and freedom to villagers.
Remember that villagers are peasants and Age of empires is a mediaeval game. There was no democracy in those times. Peasant villagers had no right to peace or freedom. Peasant revolts were crushed with merciless violence. Society was extremely hierarchical, so all the power was in the hands of monarchs and land owners.
What do you mean by you need democracy for freedom, are people of Great Britain are not yet having the freedom? Because they are still in the rule of the Queen? Freedom is the way for success and life in eternity, I just spoke tyrants who made slaves in the name of wealth and prosperity of the sole purpose of the king and their families. I believe in the quote " So as the way of king so as the way of people must be". Where there is slavery you can speak of only money but no peace.
Speaking of emperors that only given slavery is not at all a history. There were many times the emperors and people had equal freedom.