This game need ranged units nerf so bad

Well, i have to say thats it’s a great idea.

The other idea i have would be to make Horsemen have percentage Resistance to ranged damage, or something like: While moving, Horsemen gain 20% resistance to ranged damage.


Total War Experience: Cavalry vs Archers:

  • Recently, I’ve played other games with Light Cavalry, well, mainly Total War Games (Medieval II, Attila, Rome I), and cavalry there eats archers with everything. Well, actually, every melee unit eats archers if they manage to engage in “melee” combat with them, except of course light infantry, because just like AoE IV, curiously, archers can also “micreate” against light infantry (run away and shoot again), but never fight in melee because they destroy them.

  • So in Total War if melee infantry get to the walls against archers, the archers can’t microcreate with the limited space and destroy them. I think it should be the same in AoE IV, but with any melee infantry.

  • That gave me another idea for AoE IV:


Melee Resistance debuff of Range Units

“this unit receive 50% more damage from melee sources”

Since we’re not going to rule out archers’ perfect accuracy, their melee combat could be ruined instead, like in Total War. If they received more melee damage, units like Spearman could do the correct damage they should do if they went into combat with crossbowmen or archers at zero range.

By the way, it doesn’t have to be 50%, it can be 10%, 20% or any other figure, it was an example.n example.

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