The current situation of Age of Empires 3 cannot be simply attributed to the game itself being too complex or not “simplified” enough. In the entire Age of Empires series, the early Age of Empires 1 has a relatively smaller player base and a more immature game mechanism, but this does not hinder its importance in the history of the series. Another example is that Age of Mythology has never surpassed Age of Empires 3 (traditionally, when no remakes have appeared)in terms of the number of players, but it is obviously more valued by the publisher, and both games have official competitions directly held. I think it is difficult to attribute the lack of attention of Age of Empires 3 to the small number of players caused by the “bad” game. From the observation of many targeted “discriminations” in the past, I think it is better to say that it is the subjective preference of World’s Edge, although you have always opposed this.
Although some people criticize the depth and complexity of Age of Empires 3, this depth is precisely the key to attracting many core players who are not few at present. The game’s civilization design, deck system, and strategic choices provide different players with rich gameplay, even beyond the traditional “micro-operation” orientation. Players who think the game is too complicated may have overlooked that the learning curve of the game is a common feature of many RTS games. At least for me personally, maintaining this complexity allows players to obtain long-term game fun and challenges rather than directly simplifying the game.
The development path of the game should not be simply attributed to certain complaints from the player community or the design of the game itself. “Age of Empires 3” did experience an ESO-C patch period in the past, and many old players believe that it was the “golden age” of the game. However, even so, that period did not attract more new players or maintain high popularity because the game had stopped official support and new content updates at that time. A patch alone cannot change the fundamental trend of the game. Only the official continued investment and content development can keep the game alive.
Is the so-called “better version” really suitable for more players? Although the past version attracted some old players, the current version obviously attracts more players and official events. Therefore, the so-called “better” should be based on the actual participation of players and market feedback, rather than simply relying on the nostalgia of some people.
It is now four o’clock in the morning Beijing time. I really should go to bed. I hope to continue this discussion with you tomorrow.