Balance Changes take time - sure, but can we speed up the process? It’s obvious what we need and where we need it.
Don’t be scared of slightly overbuffing / overnerffing civs - just make more changes more often.
Overnerfed a civ? - buffed them again, ■■■■! even reverse the changes, whatever - just act.
Here, you can copy-paste it into pro’s hidden forum and ask them about their opinions at the same time take the few comments of new players or low skilled players (below 1400 RM 1v1) with a pinch of salt. At least of those who give you unreasonable feedback.
Balance Changes:
Turks:
Scouts receive +1P armor starting in Feudal Age
Janissaries are no longer classified as archers
Koreans:
Siege Workshop costs -100 wood
Military units cost -20% wood (instead of -15%) except siege weapons
War Wagons cost 5W more (115W 60G to compensate for the above change)
I don’t really like this change, it is quite “boring” and doesn’t change much about not fun gameplay with Koreans. I think that some aspects of the civ should be thoughtfully remade in order to make the civ interesting. Something completely unique like additional TC for Cumans, Siege Workshop in Feudal Age, Khmers’ hoping into houses, farmers not having to drop off food. At the same time they could lose additional tower range in castle age if it makes for any difference.
Khmer:
Battle Elephants are no longer 15% faster as a civilization bonus
Battle Elephants receive +1 attack per age (starting from Castle Age)
Tusk Sword (Battle Elephants move 15% faster instead of +3 attack)
Italians:
Padded, Leather, Ring Archer Armor free
Dock technologies cost -30% instead of -50%
Portuguese:
Ballistics free (requires University)
Cumans:
lose Chemistry gain Bracer
Burmese:
get Siege Onager
Bulgarians:
Siege Engineers free (requires University)
Magyars:
Archery Ranges cost -40% (105W)
Lithuanians:
get Siege Ram
Leitis’ cost +10G (70F 60G)
Maximum amount of attack gained for Knights and Leitis from relics down to +3 (from +4)
Saracens:
Start with +100 Stone
Incas:
Elite Kamayuk -1 melee armor
Fabric Shields (Kamayuks, Slingers, Eagles +2/+2P armor)
Vikings
Longboat [Build Time: +10s (in total 35s) or 0.09 speed decrease (from 1.54 to 1.45 = 0.02 faster than War Galley)] or/and increase collision size (just as it was done to Steppe Lancers)
Byzantines
Elite Cataphract Upgrade -400F (1200F 800G)
Ethiopians
Shotels’ cost -5F (45F 35G)
Malay
Karambit Warriors’ cost -5G (30F 10G)
Spanish
Missionaries get +1 range (8 total = 1 less than a standard monk) or are faster (speed increased from 1.1 to 1.25 = 0.1 less than Knights)
Goths
Start with a free Boar instead of loom.
General:
Hand Cannoneers are no longer classified as archers
(removes attack damage done to HC by Skirmishers)
5% accuracy improvement
Steppe Lancers -5G (70F 40G)
Elite Steppe Lancers Upgrade +20HP +1Att (total: +40HP +3Att)
“I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve.”
For real though, there are obvious instances of certain civilizations being undeniably much or just worse than top. The reasons are also clear.
If I can come up with changes that make the game more balanced and more versatile without being paid for it then pros and devs working together should have already fixed the game.
So I’m asking devs:
Why are there no real balance changes this patch?
Best Regards
RediRodion