Feel kinda diry defending Microsoft here but why do people always forget World’s Edge is the one in control of the AoE franchise? Microsoft is pretty hands off in it’s gaming division from all things I have heard, sometimes to a studio’s detriment.
Are the graphic looks and siege troops really such a big issue for a large part of the playerbase and more importantly has that played a big role for people to surrender the game or stay away from it in the first place?
To me this is something that is strongly biased by the group of people you hang out with. Usually that group has a similar taste/understanding of game design, otherwise they would have a harder time hanging out with eachother.
For example my group had no problem with the cartoonish look and siege crews have never been an issue either. What was heavily critizised was the unit responsiveness, lack of micro, average game duration and turtle friendly game design.
Yeap, T90Official didn’t like AOE4 for a second xD
He thinks it is meh, and could wait until they change many things to what it should have been and as many expected.
i wouldnt say pros but their audience becuase there a lower on the playerbase which it coincide with diablo 4 which some aoe 4 streamer got in ditching for a while (?) aoe 4.
too bad honesty and integrity is not so rewarded because he sensed that aoe 4 launch was going to be clunky at best or is just my assumption.
What I got from that video is that Relic and Worlds Edge are the ones making the big decisions about the game, with Forgotten Empires helping out in multiple areas. Which is mentioned roughly at 48:44
you know what would be nice to have, a shop for hotkeys, i use the keyboard a lot no more using numbers that are used only for the army, with all civilizations i don’t need to have control groups in prelates or imperial office, etc and many many many others, for any type of ping construction etc, taking all this away I would like to be able to put personalized hotkeys, so as to be able to help other players, however for those who come from aoe2 there is an option that it allows you to delete a selection grid, and literally select any key for anything, the only things missing are keys for individual units like select all cavalry on screen etc, or if you click ctrl you select villagers or just villagers military, there is already a post on the fortum for this, another would be to be able to disable the buildings from the hotkeys, I’ll give you an example, an icon with a stop, which allows you not to select those buildings when you click the hotkey button without being forced to create control groups, can; happen when we have a barracks in the front of the enemy and we don’t want to use it or when we have a port in a position where it will never be attacked so we don’t want to produce military ships from it.
I made these simple photomontages for you to understand better
if you check them often it is very necessary. and using numbers like 1234 removes the space for the army, or using 567890 for the buildings, makes them far from each other, which forces you to move your hands, so using other commands like for example the ones I use only alt a s d f etc for constructions, creates less problems, because you don’t have to move your hands much, with your method you have to keep clicking the map, or select all armies with ctrl c , which I find really bad, since in this way you have a bad micro, instead of having for example archers in 2 and cavalry in 1 siege engines in 3 and so on, your method only works at low levels of the game, with players playing slow, with a low level of apm. certainly build the Ai is fine
No, in fact it’s more comfortable for me like this… I create the army I need and that’s it… I use 1,2,4,5+shift and click on the map where I want the units to go…
It’s good, it’s like CoH 2 but more complete, since it covers all the theaters of WW2 and since you can’t build units, it requires a lot of micromanagement, to repair and supply units and also I feel that it looks better than AoE 4 despite being a 2017 game; in 2019 I finished the German and Soviet campaign and now the Allied campaign and the Finnish expansion… now I have to do the expansion of North Africa and the Pacific (which I would do next week)…
It looks nice, even if it should be remembered that aoe4 is a simple game to see and that it doesn’t work in groups of units but with separate units, the music and the models of the characters change with time going forward by era, and the music is very dynamic to what happens on the screen, I find that it has a nice graphics that is certainly different from the other chapters, honestly I find the graphics of aoe3 too confusing and with too much contrast, I also don’t like control groups in RTS by this type, i prefer a separate control of the units, then comparing it to aoe2, aoe2de is a pixel art game without having to take away the fact that you can’t change the camera angle, so it changes everything, as it is structured in the development , and as it is taken up in the context to let you understand, honestly the graphics are too tiring for the eye, certainly beautiful in detail if you look closely, like some units of aoe3de but not simple and not very tiring like aoe4, also the UI I find that the aoe4 one, like the icons etc, are very well done from the design point of view, because they are simple to understand, without necessarily having to read things, which I find difficult when playing the other chapters, because the icons they are too complicated to be icons, therefore it reduces their legibility, then I don’t like the lack of differentiation of the civilizations of aoe2 I find them very, very repetitive like aoe3, instead aoe4 has almost everything different, with the exception of some construction or units such as ships, with the difference of the wide range of voices given to the characters, which in the other chapters were limited to 2 3 sentences maximum, when aoe4 has many more so eliminate the boredom of continuing to hear the same hackneyed sound by selecting units, also the possibility of climbing walls which the other chapters do not have, etc.
Yes, that’s true… I mean, it’s a good game and it has a lot of potential… that’s why after finishing the campaigns (some repetitive, others more like a roller coaster, and others better) I prefer to wait until it reaches its full potential, just as AoE 3 DE did with KotM… the graphics of AoE 4 are not bad, but the maps feel empty and without fauna; although I understand that AoE 3 will tire many for having very vivid colors and vibrant…