Thoughts on fixing the steppe lancers

First off I think more games and time should determine the absolute power of these pony pointy bois.

If I was to change it I would change the range of the attack to a piercing attack instead. doing less damage to the units behind the unit it is attacking.


Creating a minimum range keeping them at 1 tile distance (maybe an imperial upgrade to get past it).

Also, to try to reduce collateral damage.

3 posts were merged into an existing topic: Step Lancers are broken - totally imbalanced