Thread dedicated to feedback on the new update

Trouble is, all those original and KotM civs stick with the original format of the Guard thing - a light sprinkling of special, but not unique units. You could say that kind of approach has been lost.

Considering how “well” italy or malta play, though tbf that is more of an issue with the bersagliere and sentry both beeing kinda sucky.

Yes, the DLC announcement mentions that the Wars of the Three Kingdoms will come as a Historical Map.

In fact, in the image there you can see the Church model you showcased with the Irish flag. In the stringtabley files I also found mention of an Irish Home City and what look to be Irish cards. And also what looked like the description of an Irish Revolt - but I don’t know if the forum allows datamined content.

Also:

I found this on the Arctic map (accesible through scenario editor):

Also found this really cool building on that map. There’s four. You can see the LOS on the minimap.

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No han visto los buques de guerra polaco y danés. Son difentes a los demás

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I dont think there is a problem for datamined content: Poles and Danes were talked extensively before when they were found in a PUP

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A tool many use for such data mining, CryBarEditor, received an official mention, though. Anyone who has the public beta can use it to see for themselves.

But I wonder whether it was an oversight that many of the new maps can be generated with the Scenario Edtitor…

Seems that the extra Irish units that arent present on the new Royal House are for one of the new Historical maps.

On the other way, I spotted a Murid Dajistan new native and a Circassian new merc on strings

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Like, I think obviously we’re gonna get some sort of “Ireland” specific for the Wars of the Three Kingdoms map, but the string that makes me think “this could be a revolt” is the fourth one in this image:

please be irish

That reads a LOT like the description for the other revolts. Idk, maybe it’s scrapped content, but I really hope it is a WIP revolt

That’s weird. We have not heard anything abt a Circassian War map, or a Circassia map for that matter.

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Hi, sorry—regarding what you mentioned, I saw a mounted skirmisher, a mounted arquebusier, and another Scottish-style unit that doesn’t appear on any playable map; it’s only visible in the DLC’s promotional photos. Do you know anything about these units and why they are missing from the beta?
:face_with_raised_eyebrow:

@zeppelino24 They will appear on the Historical scenario “Wars of the Three Kingdoms”. Currently no playable on the Beta.

IDK about the Murid and Circassian.

Sorry I went a lil offtopic

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A new update

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Indeed! It comes with a new wave of balance changes as well as fixes. :slight_smile:

When reversion to Arrow Knights being Heavy Infantry and countered by culverins (not their equivalents)??

When Siege eles wont be countered by skirmishers? No canon is countered by skirmishers, nosense for years.

I’m glad to see they improved Livonia, I hope they improve even more revolutions in the near future.

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For balance updates, I would suggest the following:

Ottomans:

  • Revert resource starting crates for Ottomans so that the start with 400w again.
  • Instead, increase cost of first settler cap upgrade from 100c to 125c
  • Increase cost of second settler speed upgrade by 25w.
  • Revert abus nerf by bringing their attack back up to 34, instead increase cost by 5c, so 110c and 50f.
  • Keep all other nerfs intact (such as the, advanced mosque, janissary and grenadier ones).

Portuguese:

  • Logistician: Also make it so that TCs grant +5 population

Maltese:

  • Make Auberges an age III card, make it so that all order units also get +5% HP and Attack + 1 build limit on Commanderies
  • Upgrade Advanced Commandery to also increase attack and HP of Commanderies by 10%
  • Change Age IV Sentinel card so that the stats are now +55% (instead of +45%), and give +2 Range and +.25 speed
  • Advanced Church: Make it so that Wall Guns is researched here for 100w instead of being a separate card
  • Keep buff to German Tongue (425w cost) intact.

Russians:

  • Start with a 500f crate instead of individual 100f crates
  • Keep all other changes the same

ay, ojala los incluyan al final, suena muy interesante esas unidades del caucaso :smiling_face_with_tear: (quizas las metan en algun dlc de persia?) y la revolucion de irlanda tambien suena muy bien :blush:

The Community Plaza of American civilizations has a Bug. In the current test build, you can only assign up to 9 Warrior Priests or Healers, and you cannot add the 10th one.

这优渥的数据,甚至看到有人研究出了直维新的打法,畏惧