Tier List Team Card

https://tiermaker.com/create/aoe-3-team-card-19351238

1 Like

Imo Team 2 griots are not trash. You can speed up TC/factory unit production. You just need to protect them.

The Lakota 10% cheaper cav is pretty decent imo.

Imo India’s +5% all unit attack and hp is a bigger deal than you might think. Given how it interacts with artillery it can be massive. At worst it’s probably D tier.

I think +5% infantry speed can also be massive because it can make it essentially impossible for your enemy to disengage from a bad fight.

3 Likes

Team 2 Warrior Priest and Team 2 Healer shipments should be team dependent.

Imagine Aztec, Lakota and Haudenosaunee all with a Community Plaza in a 3v3 game having Aztec sending Team 2 Warrior Priest and Lakota sending Team 2 Healer shipments early giving a value worth of 6 Warrior Priests and 6 Healers for the team early game.

2 Likes

Team Sipahi is an automatic victory

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Griots can also speed up building wonders and researching age ups so they can help your team get ridiculously fast age ups. It’s potentially an S tired card.

4 Likes

I’m not sure if I had considered the wonder angle. That’s really strong. Idk if it’s quite S tier though (maybe upper A). They are at risk to being raided since I don’t think they can garrison, which allows them to get picked off. There are some really good team cards that are essentially permanent.

They can garrison but it’s really finicky.

I find it goes really well with a Chinese ally who can put them on the Summer Palace to get free troops faster while also going for an extra fast industrial age to get a turbocharged Factory.

There’s definitely cards that give more cumulative value, but that doesn’t necessarily matter if you get wiped out by an extra strong/fast timing attack that this can enable.

2 Likes

Wait, they boost factories, or do you mean just the faster wonder construction??

They (Griots) can boost unit production at factories.

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They boost training time. If you manage to get the Hanover factory as Hausa it is mental.

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Lewis and Clark should be, at minimum, map and team dependent. It is not bad, it’s actually quite good in the right situation. Want to find where the Spanish piro forward tower is? Want to find all the juicy treasures left? Want to raid and need to know where exposed vils are? Prepping a team timing attack and want to know which opponent is more vulnerable? This card will tell you. Thanks to the 100xp crates per person that it sends, if you ship this in the early game, it basically pays for itself. It does interrupt your shipment cadence and can slow USA down, which is why I’m not arguing for “good”, but it’s a situationally good card.

3 Likes

Team Shivaji, Yongle Infrastructure, Incan Bridge and Coffee consumption should atleast be team dependant as well, I think they all can stack and can result in some horrifyingly fast infantry.

Imagine all of them with Italy on the team or just +15% speed Jan

Team Marco Polo is just good, its a general boost to early team gather, it also as a pretty minor boost to gather rates on mills and estates so it benefits everyone except asian civs and mexico

Team torp is also good, its basically a house + a vil so like a team 2 vils that also conserve any starting wood.

Same with the lombard it allows for some very good eco rebalancing

Same with team spice trade and furrier, its worth 1-2 vils for each person+ the yield stuff.

Team Alta California Territory is basically a hidden team factory since at max 20 cows its basically like 0.5-0.75 factory rate for free.

TEAM Hidalgos is also very team dependant, if you go all xbow pike civs like malta/ italy or china or alot of the Nat civs its also pretty busted. it also affects insurgents so mexico spam will be even more deadly

2 Likes

Griots also acts as an extra worker on the plaza for the native civs as well, you can empower the plaza to get an extra 10% on whatever the ceremony is

3 Likes

Don’t forget that the extra speed can allow vills a greater possibility of escape from raids. How many vills does it need to save to be worth sending? Probably not many.

On Unknown it’s extra good because of those mystery box treasures for 50 of 2 resources. Those are generally very resource dense and are sometimes team treasures.

2 Likes

Looking again team Camp wagon from Ethiopia is also kinda busted

it Basically allows the entire team to forward base in age 1 without risking vils

If you are russia or any of the native civs it also means free forward shipment points for rushes.

If you want to be doubly dumb then with otto on the team the age 2 team military wagon basically just do that again.

2 Likes

and also inca with the 2 priestesses card.

Warrior priest, priestesses and healers also have separate build limits so they are just extra free pop workers on the plaza

1 Like

Priestesses occupy 1 pop I thought? I remember receiving this team card once and getting pop capped and not being able to queue another villager until I built another house. This was certainly annoying… please don’t ship this card lol

En el Caso de las Cartas “Basura” Muchas se pudieron Haber arreglado de la siguiente manera.

Equipo Nueva Suecia Edad I: Entrega un torp para todo el equipo. Efecto Nuevo, entrega 2 Torps para todo el equipo, la carta ahora cuesta 80 o 100 de madera.

Equipo Casa de Tudor Edad I: Mejora la velocidad de construcciĂłn de todas las casas. Mismo efecto, pero ahora envia una casa correspondiente de la civilizacion aliada. (si es inca le da una kancha, si es suecia le da un Torp y asi)

Equipo Carretera Española Edad I: Reduce el coste de cuarteles, barracones, blocaos y kallankas. Mismo efecto, pero ademas de ello mejora en un 15% los puntos de resistencia de estos.

Equipo Reichritters Edad I: Reduce el coste de construcciĂłn de establos y sus similares. Mismo efecto, pero ahora entrega 1 carreta de establo (correspondiente a cada civilizaciĂłn) para construirlo en transiciĂłn.

Equipo el Arte de la Guerra Edad I: Es practicamente lo mismo que carretera Española. Pero ademas de ello acelera la velocidad de construcción de cualquier edificio militar en un 20%.

Equipo Orangistas Edad I: Envia 2 emisarios para todo el equipo. Mismo efecto, pero ahora permite a los emisarios usar sigilo y construir destacamentos.

Equipo Destreza Edad I: Mejora el ataque de los exploradores y su vida en un 20%. Mismo efecto, pero añadiendo ademas que Infanteria de Tipo Espadachin ataca ahora un 10% más rapido.

y bueno ya luego sigo con esto

they do but i think its still worth it if are going for the full trifecta

Just imagine - aztec with 10 WP, 2 healers and 2 Priestess

the Skull Knight spam will be wild

2 Likes

Yeah. Too bad I’m not smart enough to manage a firepit.