Time to face the facts: USA is underpowered

I have not been able to play with US, but if against them and I can say that they are definitely not OP, they are strong, yes, but all things being equal you can win, at least in the case of dirt maps, I am not someone who plays water maps.

Have you played the civ yourself in ranked?

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I do not play Ranked, but I have some videos for you.

Cowboy Rush:

USA Age 2 defence:

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Still more expensive and fights will often be mlre close than the 12 range and lategame with 30 units so more lines shoot wont be a popular thing with people having skirms

See, this is the kind of statement that might convince people. Explaining why a particular strategy is hard to beat and should probably be addressed is fine.

Ranting that USA is OP (while naming a ton of cards that do something special, and not really explaining how those are way better - OP - than what other civs can get at that point) is not going to win you any point.

Your list of cards/bonuses are pointless and many of the things you cited are LUDICROUSLY easy to demolish when you take into account their opportunity cost, considering in most case you will not get all your shipments sent

Surely unique but how much time does it need to pay itself VS sending units or a crate? Even if it is better, is it enough to say it is totally unfair?

What did you sacrifice for that shipment? How much time till it refund itself?

The others civs got the increase on the trickles as well. Nothing special here.

You carefully avoided answering when I pointed this was wrong. Still, is this OP for Age 2?

Better than Advanced Arsenal for sure. But OP age 2? If you wait age 3 then, wouldn’t the regular +15%HP and attack cards that other civs get be as good considering they are faster?

Cool
but how it that better than sending a Factory?

Again, how is that so more OP than the European civ getting a Factory at that point in the game?

Do not waste your time responding to each of those because this is beside the point. I am sure there are some cards that are too good, though I do not necessary have enough information to say which one.
But, going back to my initial point, having some strategies, units or cards that are too good does not make a civ OP. Especially with cards that you, realistically, will only get in a small amount and might not even be better than what the others are getting.

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Not much, since you are saving a lot of resources on upgrades you will eventually get anyway, while also allowing you buy resources at a Market, for a better rate.
All that Wood, Food and Coin you would use as any other civ, for Market upgrades, just gets converted into more Vills and units.
The power of Free Stuff is precisely that you still always get it, but spend no resources on it, so you can spend them on other stuff you actually want to.

Nothing, it immediately nets you 2 Trade Posts. Just send it is, go to a Trade Site, drop it there, once it finishes just use teh free Trade Post option that shares a cooldown with Militia (you will not need Militia in Age 1) and get a secong Trade Post, with 40% more HP, and builds faster than if you used a Villager or Explorer.
Even Aussie Drongo said that the only reason Chinese Immigrants is not broken, is because DE pathing makes it difficult for the Trade Cart to get into the Trade Site socket.

The other civs do not have an Age 1 Bank and a Church tech that gives you a free 2.5 Coin trickle. Even the penalty is close to nothing. Goes amazingly well with the Outlaw strat.

Yes, it is double the XP trickle that all Euro civs get from their Churches. This and Chinese Immigrants, is why USA gets shipments faster than Spain.

It is OP at any Age, since you still get all those upgrades anyway, in a normal game, but USA gets them for free, or at for 500 Wood (2 other Armouries) if you want to get them at the same speed as the other civs.

Because you can also send 2 Factories, so it compounds.
Free resources, free upgrades, free units. Too much free stuff.
All those unspent resources just get translated into unit spam down the line.

Because you can do both, as USA, but avoid the penalties Ottomans get for it (expensive Mosque upgrades and slow Vill massing in the early game).

Sorry mate, but you cannot pose questions and expect no one to answer them.
This is not a blog where you can go to blow off steam, but a forum where thigs get discussed.

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this guy does not agree with anything in the posts of the community, he loses his time refuting all the arguments of the forum, I was tempting to say that india and weak in the treaty (what really is) in how much he was putting argument that only makes sense In Rush, the United States issue they are weak their units are practically generic despite that the valid strategies

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Answering those question just mean you don’t get what I am saying.

Also, when I pointed some of your factually wrong points, you deflected.
It’s fine to acknowledge when you are wrong.
It would certainly make you feel more approachable.

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Another cool USA video, that proves they are massively advantaged in the first 3 Ages:

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JonOli hates the US civ simply because they were added. He has been all over these forums and Steam forums bashing their addition. They are OP because he wants them to be OP :slight_smile:

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No, they are OP because they can doo too much, are too safe, and too versatile.

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US ain’t OP, they’re frankly only strong in the later stage of the mid game. They can turtle and FF pretty hard, but once the late game arrives, their slow training speed puts them in the same predicament that India has. Unlike India, though, they lack a properly impactful early game aside from turtle and FF that prevents them from taking control of large swaths of the map like India can do.
They’ve got a pretty major powerspike around the point you go from Age 3 to Age 4, but they quickly fall off because they can’t pump out a versatile array of units as fast as other civs, and nor do they have the economy to rely solely on what they can pump out continuously.

If anything, they’re a little underwhelming.

If you want to hate on them, use points that make sense, like targeting how they completely nullify the whole point of the Revolution system in the first place, or that how all the work the DE put into the Revolutions is now effectively null from a gameplay standpoint because now there’s the question of why bother with them at all?

Making the US a full civ just negates the whole gameplay focus of colonization. The Revolution system was implemented to let us play as the successor states that came from colonization - the US is one of these states. Now we have to wonder why Brazil, Mexico, and Canada can’t be played as well, or why they weren’t made as DLC with the US as well.

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This. US is a fun civ and it show devs want more content for the game, but this 100%. They should have revamped revolutions further rather than make a new civ, but here we are.

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Ideally, a full on rework for the Hauds and Lakota as well as more NatAm civs would have been a better approach for the first proper DLC. Playing the Haida, Apache, and Inuit would have been interesting, as well as fixed the glaring issues with TWC civs.

But nooooo, from their attempts at “fixing” the Lakota and Hauds, it seems pretty obvious they were intent on doing nothing but token attempts to appear woke rather than put any effort into meaningful change.

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USA can train faster than European civs, from buildings taht are away from TCs, in the middle of the map.
As USA, never forget that your Flag makes military buildings work 25% faster, which is why USA does njot get cards like Fencing or Riding Schools.

USA is designed around having forward production, not in your base.
With Patriotism and the Church upgrades + the Flag, your buildings actually train units faster than most Euro civs.
This is also to enforce the Fort gameplay that the USA is supposed to be built around (you always get at least 1 Fort, because your Explorer can always build 1). Couple taht with the Industrial Age Fort card that also makes Forks work 25% faster, and you can get better production than any other civ.
Specially when coupled with the Age Up card that allows Forts to build units for free, and constantly.

USA production is all about stacking buffs on stuff, so use forward bases and Flag, often.

No, they should have just scrapped the Revolt system, and implement a better one. No Revolt is worth losing Imperial upgrades.

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Then these upgrades must be hard to get and difficult to use properly, because in the multiple games I’ve played against the US, their biggest issue has been their inability to throw out units fast enough to counter me - I mostly play China, and just bombarding them from a range with more units than they can kill seems to be the best way to take them out.

Seems to me like you’re complaining about how things appear on paper rather than how things actually play out.

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That is because China is good against USA, due to China getting extremely fast production.
USA is not slow, it is just that players have not yet figured out you are not supposed to have yout military buildings around your TC, like other civs.

Try teh Cowboy Rush, with a forward Saloon, the Age 1 Saloon card, Dance Hall card, and a Flag nearby.
You literally stomp through every Age 2 army, with Cowboys + Owlhoots. It is essentially stronger Dragoons and skirms, in Colonial.

No, I have done everything I said several times. I know it works.

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Keep your political nonsense out of here. Literally none of what you said is important whatsoever to the game and its future.

Like really can’t you find something more constructive to focus your time on than getting mad about some minor changes they made to the game?

Don’t bother responding to my comment because I won’t be replying to you any further.

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I didn’t mind the name changes as much, i could handle that but the addition of the US civ pretty much killed the game.

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I want to make it very, very clear that I disagree with everything you just said. As a Lakota Native myself, I am thrilled they made the changes they did, because it was a useless stereotype with no place in modernity to have my people portrayed the way they were.

However, my critique is this - the changes they made weren’t nearly enough to warrant doing them at all. All they did was pander to woke culture, not step up and make a meaningful change to acknowledge their system was wrong in the first place. Rather, they just tossed on a few bandaids to make themselves feel better.

Making the US a full civ did render the Revolution mechanic pointless, from a gameplay standpoint, as the whole point was to give players the ability to turn into the successor states like Bolivia, Gran Colombia, and Paraguay, mimicking the concept of a colony revolting from its mother state. With the addition of the US, they’ve basically abandoned all pretext of basing the game on colonization of the New Worlds and just made it clear they’re only remaking the game to make money.

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