Titans are underwhelming

A quick discussion about the new changes to titans. For those who don’t like Titans and wanted to see them removed, this isn’t the thread for yourselves as, as much as your gameplay preferences are valid, there’s the option now in lobby’s to disable them.

Anyone else feel Titans are underwhelming? The balance patch notes state the Titan rebalance was done in a way which leaves the Titan in much the same state as before, but having played against several now I really don’t feel it. They feel very squishy now. Whereas before I felt I really had to make a concerted effort with insane micro and a bit of strategy to take a Titan out, either with one of my own or mass heroes, now I’ve been able to take one out with just a max pop army. This is because the armour has been lowered, and the boost in HP doesn’t cover it. This is most noticeable with units with divine damage: Myrmidons, for example, absolutely shred Titans with ease.

Their attacks are also underwhelming. They are meant to be stronger, especially against buildings, but aside from houses and towers they seem to take out buildings in maybe one or two less hits than before which isn’t that significant. Their damage is also hack and crush which regular soldier armour negates to an extent, so I also feel they take out normal humans and myth at about the same rate as before, again maybe one or two hits quicker. The issue is that they die quicker themselves.

They have had much of their “epic” animations and sounds removed too. They don’t really stomp and “shake” the ground when they walk. There are no dust clouds. Their heavy attacks don’t have that thunderclap sound nor do their regular attacks have that weight to them. Their spawn animations - especially the Egyptian - is too fast to feel like something dangerous has appeared to wreak havoc. Overall they just feel like a rather large, rather strong myth unit.

I would propose a few changes to give them back that “fear” factor they used to have, that unleashing one with either end game or meant a big fight was to be had, that made you or the other player worry. First, sounds and animations need from legacy need reintroducing. Second, increase their armour again - with the HP boost, maybe not to the extent of legacy, but certainly higher than it is. Third, give them divine damage instead of regular hack, making them far more potent to human units, who shouldn’t be able to stand toe-to-toe with one.

And fourth, to carry on propositions from other threads, allow rebuildable titans in the wonder age but not multiple at the same time.

2 Likes

Hp wise they are the same- taking 4 times more heck and pierce damage while having 4 times more hp. This was necessary with the introduction of divine damage that would melt a 7000 hp titan.

Damage remained the same- even though og aom damage was usually in dps, it would have been over 400 damage and I dont remember titan one shooting most units so it was probably damage per hit back then as well, but I could be wrong.

Only real change is population- you got double the army size effectively vs the same titan.
Titan’s only buff is their pop cost that was cut in half from 20 to 10, making them less of a hinder, allowing you to have an army almost as big as the enemies’ which is the balance direction they choosed.

I think turning some of the damage to divine damage is a good idea for a buff if needed, as it will make titan preform better vs armored myth and human soldiers while preforming the same vs the unarmored ones.

1 Like

The are not underwhelming, I think. If you try to bring a large human + myth army without hero, a single titan can take out more than 500 human + myth units easily. In AoM:RE titans’ AoE attacks get huge buff as other MU have. Therefore what important is “how to face a titan correctly”, rather than bring a human tsunami to spam-till-death.

If you do so, even hero might not able to stall a titan, and if one cannot stall a titan, no effective attack can comply basically.

The screenshots are from campaign situations, still, it basically mean you need to put almost full force to defeat a titan without a titan, meaning your base defence power is heavily exhausted when you need to face a titan in a skirmish, that was what happened in the original AoM. You are vulnerable to any further attack unless you manage to summon a titan in time under that situation:

I think the best solution for this problem would be to give every Titan a unique ability based on your Major god.

The second idea is what if the recharging Titan Godpower heals the Titan if one already exists instead of creating a new one.
A new one is only created if you don’t have a Titan.

4 Likes

Being able to take down Prometheus in that mission mean that the Divine damage of Priest are just too good against myth units.
Yeah, and the mission after that when you came to Egypt to awake the Guardian become a joke as you don’t even need Guardian anymore, Priests shred regular Titans

I miss original titans that felt actually ‘heavy’, I agree on that.
Their motions and sounds made them feel much more powerful than now

Your argument about Titans being able to disable is not really valid for ranked. Any buff to titans will affect ranked as they are available there.

In 1v1 you deserve to lose if you enemy is able to build a Titan.
It takes a lot of villagers (or Norse Infantry) to build one. If you can’t defeat an enemy that is on half eco for 5 minutes you should lose the game.
Most matches don’t even make it into Mythical Age in the first place.

In team games it’s more reasonable to actually build a Titan, but 2+ players can stop a Titan more easily then 1.

They could also be disabled in Ranked by default. But I don’t think they need to be.

It was hard…

Somehow priests deal pierce damage from the beginning, instead of divine damage, yet somehow at some point both of priest and pharaoh damage type changed to divine damage instead of pierce, dunno why…

Catapults managed to deal enough crush damage to lower titan HP and surpass titan’s self-healing.

Is there anything that will change priest damage type in the middle of battle?

Back in the original version it wasn’t just hard, it is impossible as I said you weren’t suppose to fight him in that mission. The fact that you can brought down Prometheus just show how OP the Priest has become

1 Like

There goes our mighty Kronos. We don’t need to summon Gaia actually. :rofl:

Plenty of pop space left.

Edited: This will cause the campaign glitched out completely and have to restart, if you defeat Kronos before Gaia is summoned.