Who are “my colleagues”? We’re all individual players with individual complains and suggestions.
I for example always said that propotions in the Age series were never right and don’t see it as a point to critizice. I mean, in AoE 1 already elephant units are just as big as stables.
Operators for siege weapons is something I’d like to see. AoE 2 has it for some units (Bombard Cannon, Organ Gun) and AoE 3 has it for all of them and to my knowledge CoH also has it for its artillery.
Not sure what you mean by historical realism of the civs? I mean you never can’t get it 100 % right as you have to do some sacrifices for the sake of gameplay.
Took aoe2 20years to get to the micro it is now. Aoe4 players are lowly adding new tricks that people never used a year ago. Been watching few of the pros ingame replays recently.
You dont see all the action in a casted game but can see how much work is put in to trying to lose no units
Saying AoE4 has removed depth and has less than AoE2 does not seem at all justified.
You mention a few things specific to AoE2, but what about all the things specific to AoE4?
AoE4 has units with activatable abilities, it has actual line of sight based vision, it has stealth forests, sacred sites, it is far better at requiring diverse unit compositions, the civs are more varied and have much more unique macro mechanics than AoE2 civs, etc…
I don’t see how anyone could make a definitive statement that one or the other has more depth.
So yes nothing to indicate “MOST” people feel that way. Just some.
I would say the terrain advantage in AoE2 is more impactful than the extra vision in AoE4. Sure, this can come into play when microing fights.
Just Tatars actually, they are the only civ that gets this bonus increased. Theirs is 50% instead of 25%. The bonuses are also not just damage, but also damage reduction.
I do want AoE4 to get stances, however we are talking about micro. These stances actually make it so LESS micro is required, not more.
Ah ranged units stacking tighter than their hitboxes should allow, something many in AoE2 complain about all the time, it does make microing archers EASIER though.
As for choke points and gaps uh yeah of course AoE4 has that as well. You can easily create them yourself as well with buildings or walls.
True, AoE2 monks are more micro intensive than normal AoE4 monks since they don’t need relics to convert they are doing it much more often. Except Abbassid Imams with their crappy upgrade (that needs buffs).
You can also use rams to soak archer fire in AoE4… This is not unique to AoE2.
You can also put units inside rams in AoE4.
You can also bodyblock in AoE4. Though the generally better pathing does make it not as easy to do and almost impossible to do with a single unit.
So monk conversions and hill bonuses can arguably add micro to AoE2 that AoE4 does not have.
However, AoE4 also has examples of micro that AoE2 is lacking. The way charge attacks work on melee units and how they interact with spear wall, units have activatable abilities, unit compositions are also in general more diverse than AoE2 so additional micro is required to have the right units attacking the units they counter, certain civs macro mechanics require additional micro such as Chinese IOs, etc,
I replied to a comment talking about battle strategies and formations of units that mocked AoE2 for apparently not having his example of simple micro. In addition to stressing that both examples he presented were also present in AoE2, I added examples of environmental conditions in AoE2 that made gave the battlefield more depth. These features never made the transition into AoE4. My statement wasn’t that one had more depth than the other, but instead that they never those examples of depth that people appreciated from AoE2.
Though this is me mostly repeating myself. You could read my comment again instead of claiming I said the game as a whole has less depth, because it isn’t what I said.
Another distorted and misguided concept.
I did not express any endorsement for zig-zag evasion in my previous statements.
There was no mention or discussion of it in the preceding topic.
Your language seems to be manipulated to convey nonsense.
can be true, but elaborate please.
Should not be so hard to write down a few new tricks.
i would say, it’s related to tactics & new civs, not micro… bu elaborate pls, should not be hard.
But they are not fast enough and not effective as it costs a lot of wood and upgrades.
In AOE2, rams are good without many upgrades, improved rams are more tougher. I really want to see improved rams in AOE4 too.
AOE2 does have a charge attack. However, it is a civ-specific unit.
About the minimap, it has not been scaled as expected, the only thing that is scaled are the forests, everything else should be scaled as well, I am going to reiterate that scaling is proportional, that is, I am going to take a small screenshot of the minimap and I will enlarge it manually, so the whole minimap should be scaled; in this they disappointed my expectations
a streamer just enlarged the minimap with obs, but it’s a sample of how the minimap should really scale
AoE game dont have hammer and anvil. The only game i saw that strategy applied is Total war. What you showed is normal micro that also happened in AoE 2.