# Top 3 units need be nerfed serius

**URL:** <https://forums.ageofempires.com/t/top-3-units-need-be-nerfed-serius/256100>\
**Category:** III - Discussion\
**Created:** [June 24, 2024, 9:26pm UTC](https://forums.ageofempires.com/t/top-3-units-need-be-nerfed-serius/256100 "2024-06-24T21:26:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![M00Z1LLA](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/m00z1lla/32/104042_2.png) [@M00Z1LLA](https://forums.ageofempires.com/u/M00Z1LLA)\
**Post date:** [June 24, 2024, 9:39pm UTC](https://forums.ageofempires.com/t/top-3-units-need-be-nerfed-serius/256100/2 "2024-06-24T21:39:47Z")

</div>

It’s not just the mercs themselves, it’s that you can easily train them from regular production buildings. They need to nix that feature and have a more limited way to train them like Mercenary Camps.

> [@Better Mercenary Camps](https://forums.ageofempires.com/t/better-mercenary-camps/246198):
>
> [Mercenary Camps](https://ageofempires.fandom.com/wiki/Mercenary_Camp) are a Tavern replacement available to Germans by sending a card of the same name. No matter how much they used mercenaries, replacing the Tavern of the most beer loving civilization in the game is a very poor thematic fit. Mercenary Camps should not replace Taverns, they should be an additional building that is constructed by the Explorer (with a build limit). This would also be more fair than replacing existing Taverns since Mercen…

Also, just about everything Ottoman should be on this list.

---

_[View the full topic](https://forums.ageofempires.com/t/top-3-units-need-be-nerfed-serius/256100)._
