对官方的建议,非常认真

作为一个难度极高的文明,中国的强度并不高,白金钻石的胜率只有48%。当你不得不付出很大努力,却被对手简单的操作碾压,很挫败。我有些建议。
1、中国可以学习神圣罗马帝国的改动,开始的时候拥有一个官员,减去相应的资源。
2、中国步兵删除高移动速度和帝王血量科技,像英格兰,神圣罗马帝国,德里苏丹那样拥有城堡科技。考虑到中国步兵拿的是一种很长的大刀,历史上可以用来砍马腿,城堡科技可以是增加攻击距离,对骑兵有加成,+6也许很好。
3、火长矛骑兵,firelancer很有特色的兵种,可惜之前太强,现在太弱。我建议把AOE伤害去除,改为范围打断,可以打断对方的冲锋和攻击,而不是直接杀死。这样这个兵种可以作为辅助兵种和其他骑兵搭配。
4、城堡地标天文钟楼现在过于弱,希望把监督功能加回来,作为平衡可以削弱血量。或者删除血量加成,价格打折。
5、请把一窝蜂的箭矢数量恢复到24支,我们可以削弱每只箭的伤害,而不是删除后两波箭,音效和烟雾还留着。

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中国现在的困境在于,封建时代虽然很难被击败,但也只能勉强抵抗。到了城堡时代,由于被封锁,被迫种田,资源非常紧缺。没有足够的军事单位面对敌人的大军。我的建议大多基于反骑兵,特别是对胜率最高的法国,加强弱势民族比削弱强势民族更有意思,更加积极。希望制作组的朋友们采纳我的建议。
中国被神圣罗马帝国完全克制,但我认为这是好事情,8个民族互有克制,比起8个民族完全平衡更合理。古代中国的敌人一直是来自北方的骑马民族,给中国加入一些反骑兵元素,有利于平衡。

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You do not understand idea behind civ design.
There are simple and hard to use civilisations.
French + English - simple to use. It picked more often and WR for noobs higher.

Chinese is hard to use civ, but it’s advantage. Cause with China (current China you have the most possible number of starts).
While French can play only Knights.

48% for civ which is hard to use. Is super great results. A lot of losses come from noob who do not learn how to play China.
(last time i checked My WR for french + English 100% KEKW. For China 37%)
But, I pick China in 80% of games, cause the civilization is complex and fun. As i learn more → i get more wins and WR goes higher).

in the end, get some math classes to learn that 2% is statistically irrelevant.

Can it be improved/changed - yes.
Cry on forum cause “china unplayable” - no.

我是一名白金二的玩家,中国文明在高分段胜率很糟糕,白金是47.5%,排名第8,钻石以上为48%排名第6.
你不能说这个游戏前20%或者前5%的人是菜鸟,我是基于数据发言,不是情绪化的哭喊。对于反制骑兵的加强可以使整体环境更平衡,使火长矛有上场机会。很遗憾你完全无视我所提的建议,没有做出任何评价就急着反驳我,也许你想证明你比我懂?

you clearly should understand, that some civ should be last? right?

  • problem in feudal even with BBQ
  • no need to buff castle units.
  • it’s Okay to have civilization, which bad at arabia, but good ad BlackForest.

If want buff - buff feudal.

Or you liked old Chinese via Siege and FL. The only strat to win Siege +FL.
But new Chinese is bad, cause too many options?

PS Plat is noobs, abuse HRE with 20% pickrate, Pick French cause it’s easy to play.
Sorry, Plats do not know how to play. They probably learnt a few strat and happy with it.

Last patch China has 3k games.
It’s 3k players played 1 game, or 1k players played 2games.
Now It’s only 14331 players in season2.

how they can learn to play new reworked civ, if they played 0.3 games with China (as average).

我说的直白点,纯属讨论,别介意。

第一条,学习HRE的改动。这个不符合游戏设计理念。设计是要把文明差异做的越大,平衡还能保持最好为最佳。去差异来维持平衡的改动,之前也做过很多。会影响可玩性,我个人不喜欢。

第二条,步兵大刀砍马腿。这个游戏不要想太多的历史逻辑性,法国的骑兵能回血,诸葛弩是宋代独有,这都有什么逻辑。这里就单讲游戏兵种相克上的逻辑,大刀兵+6对骑兵,会让普通枪兵的作用减弱。强化一种兵,弱化其他兵种出场率,这种也是游戏设计上的弊端。现在HRE的重甲步兵,跑的比一般人快,对重甲有额外加成,弄得HRE就是个无脑文明。个个傻爆步兵,这就是典型的一个很差的设计。

第三条,关于火长毛骑兵。本来是不错的设计,但硬是为了调整4v4的平衡把它弱化了。关于平衡性的调整,要不根据1v1,要不根据4v4。平衡性是不能照顾到单人和多人同时的。这是两个层面的东西。设计团队明显不懂这个道理。火长毛的冲锋,在高手眼里就是一个操作就能解决的问题,在普通玩家那里就成了秒杀一切的存在。所以平衡性调整只能选一极。根据你游戏的定位。

第四条,关于钟楼。我没什么意见,就是觉得现在的设定,一两个血多的工程武器完全没什么意义。鸡肋。

第五条,一窝蜂。这里不单说一窝蜂,而是整体攻城武器的设计都有问题。设计团队明显已经意识到,攻城武器不应该是游戏的主角。所以连续几个版本对攻城武器改动,但却并没有解决根本的问题。游戏后期最无聊的就是攻城武器的对射了,纯比操作,还是很无聊的那种操作。要从根本改变这个问题,就应该把弩炮和大炮对所有攻城武器的攻击加成完全去掉。攻城武器的设定,应该是一种战略武器,对对方物资进行消耗的武器,同时因为自身的构造与射程,也不是那么容易被对方摧毁的东西。而不是两炮一个发石车,四炮一个堡垒这种简单粗暴的玩意。

其实我等于是借你的回复,发的设计团队的牢骚。他们真的是三流。呵呵,失礼失礼。

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I don’t wanna judge these balance suggestions, but I do hate targeted suppression between civs.
There were so many times I was like “damn mongol again, should I still select French this time?”
That was really unhappy.

因为民族克制输掉比赛,或者被迫选择某一个民族确实让人很不舒服。但是像阿巴斯这样的克制骑兵的民族,设计出来就为这个游戏加入了民族克制关系。民族之间互相克制的关系要么明显,要么不明显。也许更微弱的克制关系也是不错的选择,但是这容易让各个民族同质化,毕竟我们是帝国时代,不是星际争霸,没有那么多特殊人类。感谢帝国时代4让不同的民族拥有不同的服饰,至少这很棒。

In fact, it’s very clearly that we need both characteristic and balance at same time.
I know that will a little bit hard, but that’s why they are here.

How do you read Chinese? :thinking:

There is a little globe icon on the chat that you can press to translate texts in other languages

i use superior browser which allow translate any selected text to my language.
or glob-icon to translate it into English.

the english translate with the globle button is really bad. it translate spearman to gunner, shoot to guns, there are so many problems. but better than nothing. maybe google is better.

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While China certainly needs some work on it.

Please keep politics out of it.
Blaming MS/Relic for being western-centric because, well China is performing bad in a video game, is sheer nonsense!

Now we can certainly discuss why China is performing bad on a subjective view and come with constructive criticism.

Try refrain dragging Nationalism into it. That only serves the purpose of nobody taking the thread and issue at hand seriously!

Now if you want to drag Nationalism into it, well sure. but boy do I have a few things I really want to say about china in that case and what they are doing to people who are close to me. (You can blame it all you want at Western Propaganda, but I have seen it with my own eyes and have(had) personal connection with certain people)
But I’m not going to bring up that discussion because this is not the place for it.

TY :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: