Total ressources of a map?

Is there a way to know the total amount of resources available per map ?

I have the feeling that Arena has more gold and stone than before. Or maybe it’s just an illusion because of ressources location increased but they are smaller.

You can imagine quite a lot of methods to do that, even though it will vary from game to game due to the procedural generation.

Yeah I can imagine but gold and stone should be always the same or approximately the same.

For example ?

  • open the map in the siege editor and count the resources
  • type marco polo ingame and count the gold & stone (easier for those 2)
  • let the game run while playing alone until you harvest everything, then look in the stats what you got (only produce villagers as to not rely on farms)
  • look up the files coding the map

That’s only a few ones that work, I rather recommand the first 2 as it’s faster (if you’re counting wood you can eyeball it to get an order of magnitude, some may be lost to onagers anyway)

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adding onto duke’s answer, ik u can see it with an option when opening a game in capture age ive seen it many times in casts, dunno if its a paid option though.

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This method probably isn’t sensible for a couple of reasons.

Firstly, the object placement in Arena is pretty difficult to read, because most of it is in a separate file that’s used by many other map scripts, and involves many conditionals. Most of the content of the separate file is not actually used by Arena.

Secondly, resources coded to be placed don’t actually get placed if there’s not space for them (subject to whatever conditions are specified in the code, e.g. spacing between groups of resources, distances from forests, etc.). I’m not sure if this is true for Arena specifically, but some map scripts try to place more than is actually possible.

(Also, Hell is other people’s code.)

Using the scenario editor or CaptureAge is probably the best option.

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Thanks,
But do you guys agree on the fact that there are more ressources than before patch on Arena ?

Use AOE2ScenarioParser for custom calculation. For recorded games, use CA

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