Towers don't automatically attack units when in firing range

:arrow_forward: GAME INFORMATION

  • Build: July 2020 patch, but I think this issues has been around longer
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag:

:arrow_forward: ISSUE

When a tower is not ordered to attack, it will choose a target itself. In the situation where both units and buildings are available to attack, the tower will attack the unit automatically. Whenever there are no units within reach, the tower will attack a building. The tower will now lock its fire onto that building until the building is destroyed (as you may know, this takes forever). It used to be that towers would switch its focus onto units whenever units where within the attack range, but that doesn’t happen anymore.

:arrow_forward: REPRODUCTION STEPS

In a real game scenario: build a tower on an enemy woodline. The tower will attack the vills automatically. Whenever the vills are gone the tower will attack the lumbercamp or an other building. If the vills return the tower will still attack the building.

:arrow_forward: GAME FILES

See attached.

The tower is placed around 18:40 and attacks villager. The tower is not ordered manually to attack the lumber camp. You’ll see it does so automatically when vills are outside the LOS.

Villager return around 37:30 and the tower doesn’t attack them.

How can I upload a recorded game?

:arrow_forward: IMAGE & ATTACHMENTS

It’s kind of hard to see from this image but the lumber camp HP bar lights up implicating it is the one that’s under attack.


6 posts were merged into an existing topic: Villager vs building targeting