- The problem
Once upon a time, Tower rushing was a very popular strategy. Through a series of well adjusted nerfs, Tower rush is probably in an alright spot now. But from Castle Age, and even more so in Imperial, towers are rarely seen. I am not talking about Bombard towers here.
Is this a problem? Not really so much. At least, it is not a balance problem. But do we want to improve the diversity of strategies in the game? Well at least I do, and I suppose you too.
So should we buff towers? We could surely improve the HP or the armour a bit, ### the main reason why civilisations with good towers (and even very good, including Koreans, Japanese, etc.) is the high cost of our dear towers. 125 stone when one could pile up and get a castle is not a worthy investment.
- Proposed solution
So I propose a new tech, Outpost network, which would grant ātowers cost -40 stoneā (i.e. 85s, 50w) for 250w, 100s, available at the university in Imperial Age, locked behind Arrowslits.
Arrowslits would be moved to Castle Age, allowing the player who wanted to invest in towers to keep up, and would get a cost reduction to 150f, 150w. So in a way, Arrowslits would get back to the point they were at after their introduction, but only causing half the additional attack.
A new tech comes with the advantage that it is civilisation-dependent, and we could exclude civilisations at will.
- Would it be enough
Maybe not, but that could be tweaked later on.