Trade carts can collect from a collapsing market

:arrow_forward: GAME INFORMATION

  • Build: 37906
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag:

:arrow_forward: ISSUE

In a team game with trade I saw near the end how the enemy destroyed a market that was being used for our trade. While the building was collapsing, 3 trade carts were just arriving and they all three got gold from it and turned around to deliver it. The last one of the three was a few tiles away from the market and arrived when it had visually collapsed down totally, but since the collapse-animation wasn’t completely finished, it could still extract gold.

It’s not a huge deal, but it’s inconsistent with other functionality, because the player can’t use the building’s features as soon as it drops to 0 HP and enemy units can walk through the collapsing building like it’s not there anymore.

:arrow_forward: REPRODUCTION STEPS

  1. Create two markets for different players and let trade carts trade between them
  2. Destroy/delete one of the markets when a trade cart is within a few tiles of it.
  3. Observe that the trade cart can still do it’s job on the collapsing building.
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Thanks for the report TearyLotus94045!
This is being tracked.

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this is most likely not an issue unless dev want to spend time on fixing this. when on dying animation, you can still select the building and it is still up, hence game consider it as a market until dying animation is fully played and turns into rubble.

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Hmm, buildings should be considered destroyed and unusable after reaching 0 hitpoints, not after collapse animation has ended.

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Yes, the collapsing animation is causing some problems indeed. Also simply just think about the new Mongol Raid mission: even if the target buildings are destroyed, enemies keep fighting until the collapse animation concludes, which could cost the death of a lot of your units (worst case: trebuchets) and so could cost you precious time.

Luckily in the case of wonders it works properly, so it doesn’t cost you the game, but if other target buildings in scenarios, like in this video of Spirit Of The Law (minute 25:40 in case the video doesn’t already start from there), have the “object destroyed” condition to trigger a victory, you still have to wait the end of the animation

EDIT: Found out it’s solvable with “object HP” condition instead of “object destroyed”.

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