Trade carts stop at market for no reason

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 101.102.47822.0 (#113358) 14355041
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Yesterday I played a 2v2 multiplayer game where I experienced my trade carts (cyan) getting stuck or just stopping at my ally’s (blue) market. I had to manually reassign the carts to the market to make them continue.

During the game I thought it might just have been because the markets were destroyed and rebuilt at one point, or because I later started to build a big wall around the trade cart route that might have confused the pathfinding. But I captured a moment where there is clearly no reason for the trade carts to not keep going - except, probably, a pathfinding issue.

:arrow_forward: IMAGE

https://www.youtube.com/watch?v=u_nBA3VW9Tg

You can see that nothing is blocking the route to the farest markets of mine.

:arrow_forward: GAME FILES (SAVE / RECORDING)

Can not upload because I am a new user. :slightly_frowning_face:

1 Like

right now the pathing and engine seems to have major issue. before the units gets blocked would still continue try to move instead of just going idle for a much longer periods of time, but now it goes idle very fast and doesn’t continue to move