Trade Cogs bugs with unbuild docks

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 47820
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Trade cogs bug with unbuild docks

When placing a new dock, the AI’s trade cogs will park in the spot where the soon-to-be-build-dock is placed, denying the possibility of effectively building it (they’re too stubborn to move)

:arrow_forward: FREQUENCY OF ISSUE

:point_down: *How often does the issue occur? *

  • 100% of the time / matches I play (ALWAYS)

It happened all the time, altough I only saw it while playing scenario 4 of Tomislav Campain (probably because I don’t play single player, and there’re not that many scenarios with AI’s trade cogs

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. place a dock fundation nearby passing trade cogs
  2. watch how the trade cogs redirect immediately to the fundation

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
trade cogs will be trading from one existing dock to another

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
replay bug croata.aoe2record (1.0 MB)

1 Like

I have seen this exact issue with trade carts in 4vs4 green arabia games (only 1 human player), extreme AI. Sending villager from very far away to the corner to build a market, all trade will get stuck in the foundation. Removing market foundation will solve the issue.