Training bug for capturable buildings on historical maps

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: V. 100.19.18309.0
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When units are training in capturable churches on the historical maps (The Wars of the Three Kingdoms and The Livonian War), and the enemy captures the village, the training is not canceled. The population is not released, and the enemy gains these units for free.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Capture a village on The Wars of the Three Kingdoms or The Livonian War
  2. Train units in the village church
  3. Allow the enemy to capture the village during training time
  4. Note that the population invested in these units is not withdrawn.
  5. Seeing the units emerge from the building with the enemy colors

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

Unit training must be cancelled at the moment the building is captured.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

Training of three units in the church. The training takes up three population space.

The enemy captures the building. The three population spaces are still here, but the units are not trained.

I sent the camel galtings cheat unit to try and recapture the village, but too late, the units came out with the colors of the enemy (they were killed in this screenshot). Despite this, the three population spaces are still counted in my population counter.