Transform units HP no longer percentage based scaling

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: latest build
  • GAME PLATFORM: Steam / Microsoft Store (both)
  • OPERATING SYSTEM: Windows 10 / Windows 8 / Windows 11

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

units transform keeping it’s existing HP rather than percentage scaling. if transformed units has less HP than what its transformed into, the “transformed” form would lose HP upon transforming.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. edit the packed town center to be trainable in a mod
  2. set the packed town center to say 500 HP
  3. load up the mod, train it, unpack, watch the HP goes from 500/500 to 500/2400

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

HP kept by basing on percentage scaling, which has been working this way for last several years since the release of DE.

link to video

You used Replace Object Trigger, right? We’re already tracking that issue.
Thanks for the report @thieftdp8498 :slight_smile:

no I am not using replace object trigger, this is strictly data mod as written in the reproduced process. I mod strictly with just datamod and not scenario editor.

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