Transport ships disabled via XS automatically reenable upon hitting Feudal Age

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.102.9814.0 (and earlier versions)
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


When I use XS effects to disable transport ships on my custom rms script, the transport ship reenables when I advance to the Feudal Age.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS) - provided it’s on the map with the XS script

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Create/use an rms script where a Dock can be built and include an XS file via #includeXS
  2. Disable transport ships using the XS file, as with the following code:

void main() {
for(i = 1; <=8) {
if(xsPlayerAttribute(i, 6) == cDarkAge) {
xsEffectAmount(cEnableObject, 545, cAttributeDisable, 0); // disable transport ship - 545

  1. start a skirmish map on that random map script (starting in standard/dark age)
  2. Build a dock
  3. Confirm transport ships are disabled at the dock
  4. Advance to Feudal Age
  5. Confirm transport ships are reenabled

:arrow_forward: EXPECTED RESULT

:point_down: Without any xs code to reenable transport ships, the transport ship should remain disabled throughout the entire game.

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

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Hi @JasuniSmith
Try disabling tech 261 as well.
Thanks for the report :slight_smile:

That does resolve this issue. Thanks for responding.

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