GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.102.9814.0 (and earlier versions)
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When I use XS effects to disable transport ships on my custom rms script, the transport ship reenables when I advance to the Feudal Age.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS) - provided it’s on the map with the XS script
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Create/use an rms script where a Dock can be built and include an XS file via #includeXS
- Disable transport ships using the XS file, as with the following code:
void main() {
for(i = 1; <=8) {
if(xsPlayerAttribute(i, 6) == cDarkAge) {
xsEffectAmount(cEnableObject, 545, cAttributeDisable, 0); // disable transport ship - 545
}
}
}
- start a skirmish map on that random map script (starting in standard/dark age)
- Build a dock
- Confirm transport ships are disabled at the dock
- Advance to Feudal Age
- Confirm transport ships are reenabled
EXPECTED RESULT
Without any xs code to reenable transport ships, the transport ship should remain disabled throughout the entire game.
IMAGE
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GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.