Tropical DLC idea

Since there seems to be limited interest in mixing Oceanic and Caribbean civilizations into a single DLC, here is an alternative concept: a Tropical DLC focused on the Caribbean Sea and Tropical American civilizations.

New Region & Architecture: Tropical America

A new regional set representing tropical island and coastal societies, along with amazonian rainforest ones, with buildings made of wood, stone, and organic materials adapted to humid environments.

Civilizations

Caribs (Lesser Antilles)

Naval and Infantry Civilization

Civilization Bonuses

  • War Canoe line moves 10% faster
  • Barracks units train 15% faster
  • Villagers gather fish and oysters 20% faster
  • Castles require 50% less stone; the remaining cost is replaced with wood

Unique Unit
Kalinago Raider – Fast infantry unit with bonus damage against Villagers, designed for raids and coastal harassment.

Taíno (Greater Antilles)

Ranged Civilization

Civilization Bonuses

  • War Canoes have increased Line of Sight
  • Predator animals provide 100 food
  • Lumber Camp technologies are researched for free upon advancing to each Age
  • Skirmishers and Blowgunners recover 10 HP for each enemy unit killed

Unique Unit
Estólica Thrower – A skirmisher-type unit effective against archers, using darts launched with an estólica.

Regional Units

  • Blowgunner – Regional ranged unit. Attacks apply poison damage by default, lasting 5 seconds.
  • War Canoe – Regional naval unit line that replaces the Galley line.
  • Macana Warrior – Regional infantry line replacing the Militia line. Can scout and is also able to fish and gather oysters.

Tupi Rework

The Tupi civilization receives a rework to better fit the Tropical America region:

  • Uses the Tropical America architecture set
  • Slinger is replaced by the Blowgunner
  • Champi Warrior is replaced by the Macana Warrior line
  • Gains access to the War Canoe line
  • Retains the Settlement, redesigned with a tropical aesthetic, becoming the first regional building shared between two regions

So how exactly is this not just a skirmisher and why is it in my castle

He got himself uninvited.

But alas, I am asking the same thing, what’s so special about this unit that’s not already covered by the typical skirmisher? Does it throw 2 javelins like Mayans?

This is like Slavs’ Castle Age tech (Detinets) but more powerful (50% instead of 40%).

Skirmisher-type unit

In that case, it has to be nerfed from 50 to 30 or 25 in order to being a civ bonus than an unique tech

so what’s your he UNIQUE thing about this UNIQUE unit

A gimmick idea for Estólica Thrower:

Pros: straight shots instead curved and pass-through damage by default.

Cons: take more damage from area of effect like explosions (petards, grenadiers)

It doesnt need to be unnecessarily gimmicky or weaker to getting flattened by mangonels so its a passthrough anti archer… why didnt yoy just say that instead of being extra wordy

Kalinago and variants thereof simply mean “person” in Cariban languages, the “warrior” meaning is folk etymology.

Here’s a 28 page article about Carib warfare, I haven’t read it yet but it might prove useful: https://biblat.unam.mx/hevila/AntropologicaCaracas/2003/no99-100/4.pdf

I’d go with “Arawaks” for a wider umbrella.