Trying to Identify the New Nordic Units and Castles

Are you telling me devs didn’t even bother to look into more than 1 picture? 11

4 Likes

I know you’re joking, but… no, because the cruciform section of the wonder has double triangular-headed windows, and the castle also has herringbone stonework, a triangular arch, and some blind arcading – these are all features of Anglo-Saxon architecture that All Saint’s Church in Earl’s Barton doesn’t have.

5 Likes

It’s the first because it’s the most famous one, which is why they made it the wonder.

Google “Roman architecture” and you will see the Colosseum. Or replace that with any other civilisation in the game, often the wonder is a top 10 result, even if the civilisation still exists today under the same name. Just hard finding “Goth” architecture…

In some cases the wonder is based on a building that no longer exists, in those cases you won’t find a photo of course.

2 Likes

Really? Hard to judge, but I’d guess that the Saxon Tower of St Michael at the North Gate in Oxford is probably the most famous Anglo-Saxon building still standing, because it’s on a busy street in a city popular with tourists.

the Romans having an amphitheater as their wonder is peak stupid.

Romans in aoe2, are christianized. At that time in Roman history they had stopped building amphitheaters, as games had disappeared from public life. They were viewed as non-christian.

5 Likes

It’s a recycled model. That’s why. The civ uses very minimal new assets.

1 Like

fair enough. I just think the addition of Romans to aoe2 with their current design, is symptomatic for everything wrong with aoe2.

2 Likes

In addition to essentially the same Wonder, the Romans also have the same music theme as their RoR counterpart. And the Centurion UU was unnecessarily given a helmet of the early empire ('cause pop culture?) instead of the more appropriate helmet of the editor unit.
I wish they would make changes to these three things so it becomes clearer that AoE2 Romans represent the late Christianised empire, in contrast to RoR Romans* and potential Chronicles Romans.

*There are some scenarios set in the late Roman period in AoE1, but the assets are exactly the same as in other scenarios.

2 Likes

The Pantheon would be the perfect wonder for the Romans. It is an ancient building that was famously turned into a curch.

The buildings were still being used though, just not for the classical games. Even to this day the Colosseum in Rome is being used by the Pope for religious purposes regularly.

I hope when they add the Romans to Chronicles they do a rework of the AoE2 Romans.

We can pretty much ignore the RoR Romans because RoR is dead. It has essentially be replaced by Chronicles.

4 Likes

yeah, but we are building wonders in aoe2. We don’t give stonehenge to the British, or the Pyramids to the Saracens

3 Likes

Well Huns and Cumans don’t really “build” their wonder too…

But yes I agree that it shouldn’t be an Amphitheater.

3 Likes

Maybe give Huns or Cumans the current Mongol Wonder (great yurt) and give the Mongols one of the imperial era palaces or Buddhist temples? The silver tree fountain perhaps?

exactly, the traction trebuchet was used everywhere, while the trebuchet as we know it is a less common siege weapon that was only used in a few occasions.

i literally posted the church before All Saints - Wikipedia’_Church,_Earls_Barton

1 Like

Highly disagree. Would love to see new things that allow for interesting plays. Transporting ships over land was also a fairly common strategic move. We see it in multiple sagas, and in one we even see Sigurðr Jórsalafari making ship elevators to siege a fortress. No idea where you got the opposite idea from.

1 Like

What’s wrong with a great tree as a wonder. The symbolism here is great. Viking culture is full of reverence for nature, and great trees as sacred objects.

1 Like

Absolute nonsense. Crossbows became common in classical viking armies at the same rate or quicker than they did in the rest of Europe. Viking norm was everyone carried a ranged weapon as a sidearm, and weak crossbows were perfect for that.

The Kingsmirror:
“Also a good thing to have a horn-bow or weak crossbow that can be reloaded on horseback”

Sverris Saga:
“King Sverri shot all day from a crossbow, and so also Earl Philippus.”

Some of you guys really need to stop portraying vikings as brutish orks with an axe obsession, because clearly you have no idea what you’re talking about. Vikings used axes to great effect, but they deployed all sorts of other weapons too.

2 Likes

This is historical move, not gameplay move.

So do I, but I’m realist, as a game dev myself, there is little chance it will happen.

From history studying, and you’re confirm my words, One specific Siege for one specific fortress, it’s a Situational move, not a standard day to day doctrina.

1 Like

Crossbows were invented in antiquity and therefor technically existed during the entire Middle Ages, but they were only widespread after the end of the Viking ago, so after 1000 AD. That was the time when Crossbow usage become common.

But we are talking about Mounted Crossbows, which where basically none existent during that time but very common after. The developers never added a regional unit before just to give it to civilisations where they make little to no sense. New regional unit have always been there to increase historical accuracy so far, not reduce it.

Those are both examples from the time after 1000 AD so after the end of the Viking age.

Is it really though? In how many maps do players have their won separate water? Four Lakes?

Most maps either have connected water or no water.

If the boats move slowly on land and are vulnerable during that then it will rarely be useful and certainly not game braking.

6 Likes

Narrowing down medieval Danish culture to the narrow window of the Viking age is wrong.

Give it to Varangians, at least they aren’t representing one specific people group and the sacred tree everyone thinks of when hearing about Vikings was at Upsala, Sweden.

2 Likes