I’m a total noob in aoe3:DE.
I played A LOT of mythology and aoe2 from dial-up era until now, but never really got into aoe3
I don’t know what to say… it feels like the game is intentionally overcomplicated.
From my brief experience playing the first campaign I was looking for a blacksmith to upgrade my units, but there’s none (at least for that civ/campaign). All I could do was rank up my military but I don’t even know what is happening, like… I have no idea how much damage, armor, range, area or anything a unit have or the bonus they have against other units.
For comparison sake, let’s take a look at the archer from aoe2
30 hit points, 4 damage, 0/0 armor and 4 range (and that’s basically it) and if I attack someone with 2 pierce armor, the archer will deal 2 damage (kinda obvious) and to one shot a knight with 2 pierce armor and 100 hp I would need 50 archers, quick maths
Now let’s take a look at crossbowman:
100 hp, 16 or 7 or 8 attack with like 6 different multipliers for each unit, 16 range, 20% resist (???) some xp, 8 different damage upgrades that increase % instead of flat damage like I have to be a math genius to know how many shots i need before and after upgrading 5% of my attack as melee against a hussar that may or may not have hp upgrades while dealing 0.75% of damage, like why?
Why not just remove every bad aspect that scares a new player and just leave the crossbowman with range only attack and pierce armor for all units like in aoe2?
I have so many complains about this game that I don’t even know where to start. It seems like microsoft tried to make something different and scuffed the whole game just to be more realistic, like “look, this archer is using a sword now when the enemy is close and his damage drops because his sword is bad mmmkay”, similar to games that added fall damage. It was cool back in 1990, but now it’s just irrelevant.
I started the second campaign and found a blacksmith at my base. I moused over one of the upgrades and I kid you not, there was a whole bible written explaining what the upgrade does and 95% of that bible was totally irrelevant. You could simply change to “all infantry and ranged infantry units receive 10% more hit points”
And that works for all upgrades, like the mill:
“Settlers gather +15% food faster from bushes or something”
“Settlers gather +15% food faster from the farms”
“Settlers gather +15% food faster from herdable animals”
Just make settlers gather food 15% faster and be gone with all that text
TL,DR: Less is more, make the game simpler and I’d suggest reduce everything to at least 50% (unit costs, damage, hp, work rate)
Archer hp? 50. Cost? 20f 20w, damage? 8 bing bang boom
But why reduce everything by 50%?
I’m glad you asked, random player. I honestly dont know, but it feels weird to hold more than 100 resources just to create a settler. Every basic thing should be under 100 of each resource because of reasons.
I hope someone makes a mod similar to aoe2 for this game