Issue:
The description says the tech heals +2 health every 2 seconds, but it actually heals 2% of max health every 2 seconds.
This results in the following healing values in Castle age:
-
War elephants: 16 HP/2 sec
-
Healer elephants: 8 HP/2 sec
-
Raider elephants: 6 HP/2 sec
This bug causes a huge imbalance in “destroyed army value.” Since elephants have massive health pools, they often survive battles where opponents lose units permanently. Because Raider elephants move quickly (1.76 speed), they can easily retreat, recover to full strength, and rejoin the fight. For an upgrade costing only 210 resources, this is an unintended and massive advantage. In contrast, the French “Chivalry” costs 300 resources for only 1 HP/sec and is limited to Knights.
Trigger Event:
The bug starts as soon as you research “Elephant Caretakers” in the Castle Age. It affects all elephant units for the rest of the game.
Repro Steps:
- Start a game as the Tughlaqs and age up to the Castle Age with the House of Learning landmark.
- Research Elephant Caretakers (Cost: 210 resources).
- Build elephant units (War, Healer, or Raider) and let them take damage.
- Watch the health bar: the units heal by 2% of their total HP every 2 seconds instead of just +2 HP.