Turks feedback

There are already maps like this, like Yacatan, which is very Food abundant.

Maybe a game mode for that would be great but i still what to have standard be an option and have civs balanced around that so in that game mode things could be modifed so you have a new meat there

Turks is the worst civ in the game because they depend heavily on gold and cannot be used in team games since they are highly situational.
I would like to see the following buffs to the Turks:

  1. Paladin upgrade available
  2. Gold miners work 25% faster
  3. Pikeman upgrade available
  4. Gunpowder units created 25% faster
2 Likes

just gold to last longer like mayan civ bonus would help greatly

No, they are average in the winrate. Portuguese, Lithuanians and a few more others are way weaker than Turks.

Portuguese is by far the worst civ in the game, with both the worst pick and win rates.
But, by far!

1 Like

And it was removed because it was crazy OP. Anyway, thx to the Janissary’s high damage even if only a handful of them hit their target said target (for instance a mangonel that couldn’t hit you yet because you have range on your side) will be defeated no problem.

Fortunately Turks have free Hussars to deal with that.

It’s just divided by 2. For normal jans it means you deal 8 dmg (assuming you round 17/2 down) which is more than a castle age xbow (7 dmg) while for the elite version it means the shot deals 22/2 = 11 dmg, which is more than a FU arb (10) So that’s quite impressive for a shot that missed.

Not at all, it would just mean you have to learn even more civ-specific/map-speciifc build orders. In Age of Empire 3 it is already the case, there is even the home city to add even more variety and yet there are still build orders in this game.

Still not the case. With your “high ressources” setting for instance, as players will have more ressources the game will just become more campy. With “low ressources” I guess you will have to build new drop off sooner and that’s it. However not having a build order with “low ressources” on will be especially unforgiving since you will have to spread your villagers early, and thus make you open to a well-timed rush.

What? How Turks would be situational in Team games? They have a good enough tech tree to not be situational.

It’s already the case, it’s just that the tech tree displays a wrong value (as it usually does 11)

1 Like

After wasting way too many time watching MbL and Hera stall each other, I’m afraid of what buffed Turks could do if “bad” Turks can stall during 6 freakin’ hours and then win against LITHUANIAN of all things 11

(if you wanna be just as efficient as I am at wasting time https://www.aoezone.net/threads/hera-vs-mbl.165007/)

1 Like

Turkish Unique Jan’s are performing well enough and even maybe one of the best unique units in game.
BUT … Other than that Turks are suffering so much in early game and late game …İts almost getting impossible to get your Jan’s alive against tons of skirmishers and onagers etc. I accept Turks not having Trash foot soldiers idea but there are one or two way to get them in nice position in game.
1-) Sipahi now applies to all Cavarly units except Camels(giving +20hp ).115 Hp Hussar could do better work in late game so Turks wont be unhelpfull anymore.160Hp Cavalier wont be op i think.
2-)Adding New Civ Bonus All Cavarly except Camels will have +1 each age attack starting in Feudal age. 95 Hp 14 Attack Hussar could do well i believe.
3-)Adding new civ bonus : Scout Cavarly line has +2 in feudal/+3 in Castle/+4 in İmperial Attack Bonus against Skirmisher and Pikeman line.
4-)Turks must have Siege Engineers no matter what ! Remember they have counquered Constantinople.Its kind a weird that Aztec,Maya like civs have better siege equipment than Turks have O_o
5-)Have access to Great Bombards upgrade.(Like indians have İmperial Camels) Upgrading Bombard Cannons into Great Bombards which have +20 Attack +1 Range and +1.5x Blast Radius. (This could be historically appropriate but maybe way too OP xD)
6-) Sipahi now applies all cavarly units except camels giving them +10 hp and +2 Attack.
So adding 1 or 2 of these could fix the Turks in game.And im sure these would get the Turks into the game :wink:

This is why you have free upgrade Hussars, which you can just spamm out of the gate, in the Impèrial Age, where Skirmishers and Onagers actually get the range to threaten Jans.

1 Like

Dude trust me according to all pro players now Turks really need such buff…In practice they suffer so bad in late game because they have only one option in late game and its Hussar and its just Generic one ‘‘sadly’’…Feels so predictable and way too easy to counter ‘‘In Pro Games’’

Blah, the site needs me to register for the replay. Pff. I’m feeling lazy.

yeah you are right turks needed to lose in feudal otherwise its op xD

I just checked from this site once again ur information is wrong friend. Turks have BELOW avarage winrate that is %46 etc.only 2-3 civs winrate is lower than turks.portuguse is worst of course then turks ,bzyantines ,lithueanas comes …Lithuenians have allready been buffed no BOOSTED xD

46% is average, most civs do not surpass 45%. This is not how averages work.

I would Use the gold trickle Idea, however I wouldn’t Use this convoluted interest Idea but Just straight Up give them a gold trickle at the rate of about a single aztec relic, maybe as a new unique Tech in Castle or imperial, while either making sipahi a civ Bonus or Just have 3UTs. I mean some civs have multiple UUs so why couldnt some have more UTs, since probably If they have the trickle from the start of the Game, they may amass too much gold during dark and feudal.

You should be able to find the game on either MbL’s or Hera’s twitch.

1 Like

11 right, Twitch. Didn’t thought about it, just started using it like 2 weeks ago.

Good stuff. I’ll go and check it out.

1 Like

Hera posted a vid on Youtube about it that is “only” 3 hours long lol

MbL had 4 relics Hera only 1. That’s all there is to say imo. :S If game goes on for that long, relics are just going to matter so much more in the discussion. It is evident that even still Hera was having more score than MbL so MbL won only because of more resources in general but also cause of more gold too, when looking at the economy stats where MbL had so much more resources collected (863k food 274k wood and 79k gold vs Hera’s 626k food 228k wood and -> 26k gold) and military score (176k vs 148k) which tells us Hera got much more value for kills than MbL did while only also killing 700 more units, so Hera’s kills had a value of 17 (85 resource) points of score and MbL’s 15 (75). It was a resource win first and foremost in the end and even then only barely.

MbL just got lucky with the relics, that’s all there is. If Hera had 4 and MbL 1, the game wouldn’t of lasted that long.

There’s two ways you could do it.

You could make it pretty expensive, like 500 gold+500 food, and have it give a trickle of gold like you suggest.

OR, you could have it just cost 500 food, require having the 500 gold in the bank, and provide the same trickle of gold as interest.

Which would YOU rather have? The option to use your gold in an emergency? Or an overpriced tech that nobody would ever use because it only pays for itself in like 20 minutes, and the gold is irreparably invested?

I know which one I prefer. Namely, the one that is more interest(heh)ing, and the one that provides the player with more options.