Nah, I’m pretty sure he means 7 rage total, so 4+3.
Tone down the armor, give it 0.1 more speed, make the bonuses +5/+8 or +4/+6 against UU, and maybe… tho that 8 damage is very sus, 7 is kinda the “maximum” for foot archers. Also 50/60 HP instead of 55/65.
And it’s actually gonna be not broken. Not that it in any way solves the issues ethiopians currently have, but who cares.
(The issues are being very susceptible to siege and skirmishers in all stages of the game except mid imp when BBC (with torsion engines) become an option. Some matchups are straight up unwinnable for Ethiopians, like Vietnamese, Lithuanians counter them very well, Vikings are quite decent, Britons too, Bulgarians, basically any civ with decent skirms and smooth transitions)
Also the Houfnice and the Winged Hussar opened a new way to add civ diversity. Unique upgrade lines.
Say, for the sake of conceptualization, Britons had no crossbow/arb, but instead had Longbow and Elite Longbow as their upgrades for their archer line, or alternatively, the Elite Longbow was an upgrade to the Arb. This removes the super redundant UU, opens more paths for civ customization, where the longbow would be a more expensive upgrade, but have 6 damage in the castle age.
And then Ethiopians had a much faster firing archer as their unique “upgrade” in the archer line.
Those are just examples of course, don’t take them too seriously. For new civs/with a bit more thought it could make more sense potentially.
Or straight up Elite Arb upgrade in imp for a new civ, who has that unit as the supposedly backline DD unit, has no bonuses for the archer line aside of that, and is a cavalry and skirm focused civ up until imp, when they are supposed to make that transition into hussar/elite arb.
Hence my thread for “every civ should have 2 UUs”, or to phrase it better, 2 Unique “Things”, not necessarily units.