With the supplies tech some infantry unique units(Samurai, Woad raider and Berserk) became rather very very situational and here is the reason.
-For Japanese
Before supplies samurai was both cost effective and better quality compared to japanese champs with +%33 attack rate but now with their champs costing 45 food 20 gold compared to samurai’s 60 food 30 gold cost so this is definitly no longer the case.
So they are no longer appealing compared to 45 f,20g champs with faster attack unless your opponent makes a lot of unique units but even than the most of the unique units can be countered by other units(they have full upgrades arbalest for infantry UUs, fully upgraded skirms for archer UUs and faster attacking halbs to counter cav. UUs)and they already require castle which is an expensive investment not to mention you also need castle for making trebs etc so it almost makes no sense for a japanese player to go samurais at all.
I think samurai should get -5 food,-5 gold from their price to make them viable and without making them unbalanced with cost of 55f,25g.
-For Vikings
Before supplies Berserk was stronger than 83 HP viking champion but now with cheaper food cost again berserks regen doesnt make enough sense to just go for them.
So here is comparison
Elite Berserk Cost = 65 f ,25 g
75 HP, 14 atkk, 2 MA, 1 PA ,0.6 hp regen per sec, with +5 atkk vs cav. also moves a bit faster
Beefy Viking Champion Cost = 45 f , 20 g
83 HP, 13 attk, 1 MA , 1 PA with +5 atkk vs cav.
Again they already require castle which is an expensive investment also harder to mass than champs they cost too much food and lack enough power to make enough of a difference to being worth going for them instead of champion so I think their cost should be reduced to 55f,25g
-For Celts
Elite Woad Raider
80 HP,13 atkk, 0 MA ,1 PA, speed=1.38 cost = 65f 25g
Celt champ
70 HP, 13 attk, 1 MA , 1 PA, speed = 1.03 cost =45 f, 20 g
In melee woad raider wins with 2 hp left( or %2,5 hp left) so basicly their fighting capabilities are same(expect versus archers but they still nowhere nearly good as huskarl or malians’ champs)but for woad raider you need castles, pay 20 more food(%50 more food) and 5 more gold(%25 more gold) per unit for %2,5 combat difference and extra 0.35 speed.
So imo unless you plan to raid with woad raiders non-stop which is quite hard to achieve because massing them is rather tedious due to needing castles they definitly need discount to make more viable.I think instead of 65 f, 25 g it should be 55 f, 25 g .
Also please consider voting for these civs’ about unique units and effects of supplies tech
- Yes I agree in order to make them viable again they need these cost reductions.
- Leave them be they are good as it is.
0 voters