Unit attack pathing / behavior

  • Game Version: Premium / DLC

  • Build Number: v.100.19.15437.0 (605261R)

  • Platform: Steam

  • Operating System: Windows 10

Issue:

Units now seemingly prioritize the closest target in their LOS, even if valid “higher” priority targets are nearby (eg. will attack buildings close by rather than units a little further away). Ranged units are likely to target buildings rather than the units under/behind it, especially after killing a unit you click to attack.

Some units run away back to their original position after killing a unit instead of attacking nearby units, although this could be an instance of defensive stance still being bugged. (perhaps the defensive stance maximum radius behavior is triggered / the original position is preserved even when given an attack move command)

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