Unit collision is aggravating and makes no sense. One unit trying to catch up with another can push several other units in front of it and take them out of their position to get to where it’s trying to go. It really shows itself in the 10th campaign mission, where if you have enough shades they push multiple myth units well out of their positions as they go on. If possible, change the collisions back to how they were in the original game, even though it may mean units get stuck in other groups. It’s just weird and clunky.
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I also think it solves not really something and breaks more immersion and creates new colliding problems.
In game engine/editor there is a option its called “collision size of unit” you can change this value but that is not problem here…real problem is Physics engine in this game and there are several solution for fixing this like locking the idle/not moving unit poistion…They will fix this probably but it is anoying ![]()