Exactly, that’s what we were getting at. I believe a reorganization of the “siege infantry” is urgently needed. User @M00Z1LLA has proposed an interesting model:
Siege Infantry
Siege infantry does x0.75 vs cavalry
Buildings do x0.5 vs siege infantry
Artillery does x0.75 vs siege infantry (except culvs)
Culverins do x3 vs siege infantry
Light cavalry does x1.5 vs siege infantry at range
Anti-Infantry (like Falconets)
The grenadier units could have their base attack toned down a little and have a multiplier vs infantry to compensate.
Grenadier
Fire Thrower
Chakram Thrower
Flamethrower
Anti-Artillery (like Culverins)
Huaraca
Arrow Knight
Humbaraci
Anti-Building (like Mortars)
Generalist
To represent the shifting role of Grenadiers over time, the Line Grenadiers card could transform them into something more like Soldados or Giant Grenadiers and give them the heavy infantry tag. This could be limited to only select civs to prevent civs without Musketeers from getting an equivalent.
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