GAME INFORMATION
- GAME BUILD #: 141935 (April patch)
- GAME PLATFORM: Steam (irrelevant)
- OPERATING SYSTEM: Linux (irrelevant)
ISSUE EXPERIENCED
when a unit attacks another unit (attack animation plays), but does not get to deal damage due to frame delay, it will still have to reload.
for ranged units, this issue is only partially fixed. only when the attack is stopped manually, will the reload time not trigger. if the target changes automatically, however, it still does.
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- place a unit and 2 enemy buildings
- make a trigger that kills one of the enemy buildings once the unit has selected it as its target
- the unit will attack the building, but because the trigger deletes it before it can actually attack, the target is automatically changed.
- the unit will have to reload before attacking the other building, even though it did not get to deal an attack
EXPECTED RESULT
the reload should not be triggered unless the attack is dealt
RECORDING
reload time is triggered when changing targets
for ranged units, reload time is not triggered when stop-command is issued. for melee units, reload time is triggered when stop-command is issued.