Units queues are not working properly

:arrow_forward: GAME INFORMATION

  • BUILD #: ######
  • PLATFORM: Steam
  • OS: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

So i am not sure it is a bug, but it is definitly something that should be adressed. When i select all (barracks, stable or artilery foundry/castle, WH) and i click to build a queue of a unit (lets say for this example musketeers) the queue does not create the same number of units uniformely.

For 2 barracks it prefers one of he buildings. So if you queue 3/3 Musks, and then reselect the barracks to queue 4 more It queues like this Barracks 1: 5/1 Barracks 2: 4

This is a bug that obvioulsly creates an imbalance in production time especially when you need to mass a unit. It is not specific to any civ or building but ALWAYS HAPPENS.

Sometimes it even happens like this

Stable1: Dragoon 5
Stable 2: Dragoon 2
Stable 3: Dragoon 2

(instead of 3 - 3 - 3)

It looks like you get the same units but in reality if i queue one more goon it will go to stable one, and not to 2 or 3.

Never bothered me until today when i had to constantly correct manually the goons in a long post imp match.

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • 100% of the time / matches I play (ALWAYS)
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