Units randomly stops moving/working

System Model CELSIUS H760
Intel® Core™ i7-6820HQ CPU @ 2.70GHz, 2701 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 16,0 GB
Windows 10

:arrow_forward: ISSUE

At the beggining of the game, all units (scout, villagers, sheeps/cows) stops moving/working. Withou any player action.

:arrow_forward: REPRODUCTION STEPS

  1. I have played Archipelago 1v1. Game seemed laggy, so after game I changed Graphic preset to Medium
  2. I did Ranked benchmark test
  3. I started new game Arabia 1v1, where all units were stopping randomly.

:arrow_forward: GAME FILES

Replay file:

:arrow_forward: IMAGE & ATTACHMENTS

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This happens consistently for me as well.
It occurs most often when I tell 6 villagers to go hunt deer.
The 6 villagers begin to move toward the deer to hunt; however, 2-3 villagers will just stop moving while the rest continue to hunt without issue.

I can provide a recorded game of this occurring if the devs need to see it in action.

This bug has been on-going for months now - very frustrating especially in a ranked match when attempting to micro other units and then discovering villagers have been idle for an extended period of time because of this …

Steam version of the game with my PC having the following specs: Windows 10 64bit OS, AMD Ryzen 7 3700X 8-Core Processor, 16GB of RAM, 1TB M2 SSD, & a RTX 2070 SUPER

UPDATE: This happened for me again last night (08/26/2020) after the latest update … so unfortunately still an issue.

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