Units that dodges projectiles causing teleporting projectile to over shoot

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: latest current build
  • GAME PLATFORM: Steam / Microsoft Store (both)
  • OPERATING SYSTEM: All version, not OS related

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

title says it all. taking example of Shrivamrider who can dodge projectiles, another unit with an attack projectile that has the “teleport” attribute will not even hit the target, where as non-teleporting projectile like normal arrows will still show at correct position.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

attached video

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

to NOT overshoot and still creates the dead unit upon being dodged

in the below video showing 3 things

  1. attack ground showing correctly
  2. attacking Ghulam which has no ability to dodge projectiles
  3. attacking Shrivamrider and projectile appears way behind the target
  4. attack ground next to Shrivamrider showing correctly

Guess they can deflect magical attacks.

its all physics. deflected at 36 degree with the tangent of pie^2