Unlock all Spicy Expedition Event Challenges in 1 Scenario

Spicy Expedition Challenges EZ Unlock Scenario is here!

This Mod is intended to make it extremely easy to pass the Event Challenges.

Disclaimer: If you find that this takes the fun out of everything, this Mod is not for you.

For each event, open a skirmish vs one AI, Infinite resources, All Visible, pop limit 500 pick the appropriate Civ, and the starting Age required(if any).

After each challenge is completed, resign from game, and load it again when the next challenge becomes available.

  1. Research Wheelbarrow before 13 minutes (Start in the Feudal age, Or pick Burgundians in Dark Age)

  2. Gather 5000 food (Pick Mongols or Franks)

  3. Build 3 Towncenters in 1 match (Pick Spanish)

  4. Train 30 trade carts/cogs in 1 match (Start in Feudal +)

  5. Train 50 Unique units with 3 colors in the icon (Not sure of which civs, but I’d try Mongols, Britons and Spanish)

We are at [discord.gg/ageofmods]

3 Likes

Shouldn’t Bohemians be the default pick here, to minimize time taken?

I don’t think Sicilians count, it says no metal. I’m pretty sure Britons is a valid option for this.

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Thank you Mr. Conqueror, I’ll edit the description to reflect this.

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I appreciate this info, thank you. I just played a normal AI game, it was pretty fun to do the mod so far. I went through the ‘lets go’ link provided in 30 challenge. Without changing anything I started in Feudal, no cheats, and I played randomly as the Japanese (maybe i should go back and choose bohemians from The Conqueror’s suggestion?). It was not a Death Match or any other win-con. An hour and a half and 33 trade carts later… I waited 24 hours from the last challenge and i’ve tried winning several ways to no avail. Do you have any suggestions? Wait another day and open the same match and win that game again or win with certain specs. If i did something wrong i’ll go back and do better. Thanks in advance

I would like to have more of the spicy expeditions mod items as scenario editor eye candy units.

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Not sure why you need a mod for this. Most of them are easy to cheese without a mod.

What will the mod add to cheesing the achievements? How does it help me? You can get all easy in single players with the right starting set up.

I’m talking about adding extra content to the game, not just simple graphics and icons. Like placeable shops, etc. And saffron farms which can be placed alongside existing farms.

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I dont really understand what your really meant to say. Can you explain it in a different way?

Not sure what’s tripping you up buddy…

I hope you all found the mod useful, and thanks for the feed back.

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So i fixed my own problem :grimacing: and created a scenario where i could get through the ages fast and just bust out the trade cogs/carts to a successful end. I hope that helps anyone else.

They want the items given in the mod to be added as scenario editor objects. For example, instead of just having Farms and Rice Farms in the scenario editor, there would now also be Saffron Farms. Instead of giving it as a reskin mod, they want it as new content for the base game, not reliant on a mod.

2 Likes

I do the challenges in multiplayer, otherwise it’s too boring…

Why won’t it give me the achievement for gathering 5000 food? I have completed the two parts before. I am on xbox

Ah, thanks for clarifying! Now i understand this thread.

No, there’s actually two different things. The original mod, created by @DMgCrowley is intended as a way of simplifying the process of cheesing the quests, by providing a single scenario, configured to quickly and efficiently accomplish each mission.

What @PeakHornet46539 wants is what I described.

I think you originally had replied to the OP, but then got caught up in the thing about making these items scenario editor objects, resulting in the confusion.